Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (42, 0, D:1) a +0 whip (-4, 1, D:1) a +0 club (43, 3, D:1) a stone (43, 5, D:1) a stone (36, 6, D:1) a +0 dagger (44, 8, D:1) a +0 club (46, 14, D:1) 14 stones (36, 21, D:1) a +0 club (30, 22, D:1) 15 stones (40, 26, D:1) a +0 spear (18, 27, D:1) a +0 short sword a stone (18, 29, D:1) a stone (18, 30, D:1) a stone (17, 33, D:1) a stone (39, 39, D:1) a +0 club (36, 42, D:1) a +0 short sword (37, 42, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (18, 4, D:2) a +0 helmet (19, 5, D:2) a +0 dagger (17, 11, D:2) a +0 club (32, 12, D:2) a +0 club (16, 13, D:2) a stone (17, 13, D:2) a stone (0, 16, D:2) a +0 dagger a +0 robe (-13, 17, D:2) a +0 dagger (-9, 17, D:2) a stone (24, 23, D:2) a +0 club (-13, 24, D:2) a +0 large shield (-11, 26, D:2) a +0 dagger 2 stones (-8, 26, D:2) a stone (8, 28, D:2) a +0 dagger (8, 29, D:2) a +0 dagger (9, 29, D:2) a cursed -2 club a +0 leather armour (10, 29, D:2) a +0 club (10, 36, D:2) 18 poisoned needles (-16, 37, D:2) a +0 mace (14, 37, D:2) a +0 dagger (20, 52, D:2) a scroll of blinking (18, 53, D:2) a scroll of remove curse Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 1, D:3) a stone (-8, 2, D:3) a +0 pair of gloves (-37, 3, D:3) a +0 mace (-5, 5, D:3) a cursed -3 club a +0 club a +0 hunting sling 15 stones a +0 club (-6, 6, D:3) a +0 club (-6, 7, D:3) a +0 spear a +0 animal skin a +2 helmet (-5, 7, D:3) 14 sling bullets (-29, 9, D:3) 12 arrows (-39, 11, D:3) a +0 whip (-35, 11, D:3) 19 stones (18, 12, D:3) a +0 flail a +0 leather armour (18, 13, D:3) a +0 mace a cursed -3 war axe (-29, 16, D:3) 9 stones (-40, 18, D:3) 14 stones (7, 19, D:3) a cursed +0 leather armour (6, 44, D:3) a +0 dagger (-24, 45, D:3) a +0 hand axe (5, 45, D:3) a +0 short sword of speed (-9, 47, D:3) 2 stones (-8, 47, D:3) a +0 ring mail (-19, 49, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 bolts of flame (25, 0, D:4) a +0 chain mail (16, 9, D:4) a +0 short sword (23, 11, D:4) a tomahawk a +0 ring mail (20, 12, D:4) a +0 short sword (21, 12, D:4) a tomahawk (19, 13, D:4) a cursed +0 hand axe a cursed +0 leather armour (20, 13, D:4) 2 tomahawks (23, 13, D:4) a +0 flail a +0 ring mail (17, 14, D:4) a tomahawk (-10, 20, D:4) a +0 trident (-5, 22, D:4) a cursed +0 ring mail (9, 28, D:4) a +0 cloak (23, 30, D:4) a +0 flail a +0 leather armour a +0 leather armour a +0 dagger a +0 robe (22, 31, D:4) a +0 flail a +0 leather armour (23, 31, D:4) a +0 flail Level 5 of the Dungeon [Shop] Mudd's Antique Weapon Emporium a +0 war axe (66 gold) a +0 scimitar (76 gold) a cursed -1 mace (57 gold) the +2 spear of Waanueri {holy, *Drain rElec rN+ Stlth+} (152 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 shortbow (57 gold) a +0 mace (57 gold) a +4 scythe (57 gold) a +0 trident (66 gold) the +4 Mace of Variability {chaos} (1330 gold) Each time it hits an enemy it has a different, random effect. a +0 flail (66 gold) a +0 whip (47 gold) a +0 hand axe (57 gold) a +0 dagger (38 gold) (0, 0, D:5) a +0 flail a gnoll corpse (1, 0, D:5) a +0 club a +0 leather armour a +0 spear a gnoll corpse a gnoll corpse a gnoll corpse (2, 0, D:5) a +0 club (0, 1, D:5) a +0 spear (unseen) (2, 1, D:5) a +0 club (4, 8, D:5) a +2 hand axe of freezing (30, 10, D:5) a +0 leather armour (-16, 19, D:5) a +0 whip (8, 25, D:5) a +0 great sword (51, 32, D:5) a +0 pair of gloves (-2, 38, D:5) 16 stones