Grim Level 1 of the Dungeon (-1, 2, D:1) 15 stones (-23, 6, D:1) a +0 club (-11, 6, D:1) a +0 short sword (15, 6, D:1) a +0 short sword (-34, 7, D:1) a +0 dagger (-24, 11, D:1) a +4 mace (-22, 14, D:1) a +0 robe (1, 30, D:1) 17 stones (-18, 32, D:1) 17 sling bullets (2, 32, D:1) a +1 whip of flaming 4 stones (-3, 36, D:1) a +0 club (-13, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 31 arrows a +0 ring mail (-5, 5, D:2) 2 fruits (-2, 6, D:2) a cursed +0 club (-50, 7, D:2) a +0 club (-49, 9, D:2) a +0 club (-50, 10, D:2) a cursed +0 ring mail (-24, 13, D:2) 24 stones (-18, 16, D:2) 2 stones (-18, 17, D:2) a +0 club (-29, 20, D:2) a +0 mace (-49, 24, D:2) 26 sling bullets (-36, 24, D:2) a +0 robe (-15, 24, D:2) a +0 robe a +0 club (-17, 29, D:2) 21 bolts (-24, 33, D:2) a +0 spear (-18, 33, D:2) 13 bolts (-47, 34, D:2) a +0 spear (-37, 34, D:2) a +1 short sword of draining (-37, 35, D:2) 14 bolts (-22, 36, D:2) 2 stones a +0 club (-22, 40, D:2) a stone (-23, 41, D:2) a stone (-22, 43, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 18 arrows (-7, 3, D:3) a +0 club (12, 3, D:3) a +0 falchion (22, 3, D:3) a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 flail a +0 ring mail (21, 4, D:3) a +1 falchion of flaming a +0 mace a +0 leather armour a +0 club (1, 8, D:3) a +0 club (24, 13, D:3) a +0 dagger (43, 13, D:3) 7 arrows (14, 14, D:3) a +0 dagger a +0 hunting sling 7 stones (8, 18, D:3) 17 arrows (16, 18, D:3) a stone (15, 19, D:3) 2 stones (32, 19, D:3) 12 poisoned needles (-11, 20, D:3) a +4 quarterstaff of chaos a +0 cloak (-12, 21, D:3) a +0 mace (15, 21, D:3) a stone (29, 22, D:3) 27 bolts (18, 36, D:3) 19 bolts (32, 36, D:3) 20 stones (34, 43, D:3) a +4 scythe of flaming a +0 robe (0, 44, D:3) a +0 club (19, 44, D:3) 3 fruits (25, 47, D:3) a +0 rapier (-7, 52, D:3) 4 needles of sleeping (19, 62, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (9, 0, D:4) a +0 club (-2, 2, D:4) a +0 trident (8, 6, D:4) a +0 hand axe a +0 ring mail a +0 hand axe (8, 7, D:4) a +0 hand axe a +0 ring mail a +0 ring mail a +0 dagger a +1 robe of cold resistance (-26, 8, D:4) a bread ration (-17, 11, D:4) a +0 giant club (14, 11, D:4) a +0 scimitar a +0 robe (-25, 21, D:4) 19 stones (-12, 21, D:4) 10 stones (19, 23, D:4) the +6 long sword of Ume Adia {flame, rC++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It greatly protects you from cold. (-32, 24, D:4) a +0 whip (-36, 27, D:4) 3 javelins of penetration (-22, 32, D:4) a +2 large shield (-12, 32, D:4) a +0 flail a +0 leather armour (7, 34, D:4) a +0 trident (8, 34, D:4) a cursed +0 dagger a +0 robe (8, 35, D:4) a +0 falchion (-24, 40, D:4) a +0 flail (4, 43, D:4) 22 stones (-16, 47, D:4) 12 sling bullets Level 5 of the Dungeon (0, 0, D:5) 2 potions of haste (34, 5, D:5) a +0 shortbow 4 arrows of flame (-23, 13, D:5) 13 stones (-8, 16, D:5) a potion of beneficial mutation {!q} (-19, 23, D:5) 2 needles of sleeping (-8, 39, D:5) 27 stones (-13, 42, D:5) a +2 short sword of venom (14, 42, D:5) a +0 dagger a +0 chain mail (15, 42, D:5) a +0 mace (14, 43, D:5) a +0 mace (-5, 44, D:5) a cursed -1 rapier a +0 robe Level 6 of the Dungeon (-4, 11, D:6) a +0 ring mail (-40, 12, D:6) the +4 triple sword "Etev" {flame, Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you see invisible. (-32, 15, D:6) 16 arrows of frost (-52, 17, D:6) 5 large rocks (-49, 17, D:6) a +0 rapier a +0 leather armour (-30, 17, D:6) 24 arrows (-48, 18, D:6) a +0 long sword a +0 ring mail a bread ration (-48, 19, D:6) a +0 falchion a +0 chain mail a +0 shield (-15, 19, D:6) a +0 falchion (-35, 32, D:6) a +0 trident (-34, 33, D:6) a +0 spear (-32, 33, D:6) a +0 mace (-34, 35, D:6) a +2 hand axe of electrocution (-32, 35, D:6) a +0 falchion (-20, 35, D:6) a +0 spear (-18, 37, D:6) a +0 whip (-55, 46, D:6) a +2 vampiric war axe Level 7 of the Dungeon (0, 0, D:7) a quokka skeleton (-23, 17, D:7) a +0 halberd (21, 27, D:7) a +0 dagger (unseen) (22, 27, D:7) a tomahawk (24, 27, D:7) a +0 trident (24, 29, D:7) 9 gold pieces