Grim Level 1 of the Dungeon (0, 0, D:1) 7 tomahawks (0, 1, D:1) 2 potions of brilliance (23, 2, D:1) a +0 dagger (-3, 8, D:1) a +0 dagger (15, 8, D:1) a +0 robe (39, 10, D:1) a +0 dagger (41, 11, D:1) a +0 club (52, 13, D:1) a +0 club (21, 15, D:1) a +0 dagger (15, 17, D:1) a stone (16, 17, D:1) a stone (1, 19, D:1) a +0 club (26, 23, D:1) 21 bolts (6, 37, D:1) a +0 hunting sling (22, 43, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 24 stones (-1, 1, D:2) a +0 dagger 2 potions of heal wounds (2, 2, D:2) 26 stones (25, 3, D:2) a +0 club (19, 5, D:2) 21 stones (23, 5, D:2) 13 stones (20, 6, D:2) 14 stones (23, 6, D:2) 14 stones (-1, 7, D:2) a rat corpse (skeletalised by now) (20, 7, D:2) 15 stones (-3, 8, D:2) a hobgoblin corpse (skeletalised by now) (20, 8, D:2) 20 stones (20, 9, D:2) a stone (28, 9, D:2) 22 arrows (20, 10, D:2) a +0 animal skin 27 stones (18, 11, D:2) a throwing net a +0 leather armour (19, 11, D:2) a +0 animal skin 3 stones (20, 11, D:2) 2 stones (19, 14, D:2) a stone (3, 16, D:2) a bread ration (18, 21, D:2) 18 sling bullets (36, 23, D:2) 3 gold pieces (27, 26, D:2) a +0 leather armour (28, 29, D:2) a +0 dagger a +0 robe (26, 30, D:2) 25 stones