Grim Level 1 of the Dungeon (0, 0, D:1) 19 stones (-24, 1, D:1) a +0 club (-44, 2, D:1) a +0 dagger (-5, 3, D:1) a +0 club (-47, 5, D:1) a cursed -1 hunting sling (-46, 5, D:1) a +0 scale mail (-4, 5, D:1) a +0 robe (-24, 7, D:1) a +0 dagger (-18, 7, D:1) a +0 halberd (-37, 11, D:1) 18 bolts (-14, 22, D:1) 26 stones (-40, 28, D:1) a +0 helmet (-25, 29, D:1) a +0 club (-45, 32, D:1) a +0 ring mail (-43, 36, D:1) a cursed -3 dagger (-44, 39, D:1) a stone (-38, 39, D:1) a +0 dagger of venom (-46, 44, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (7, 0, D:2) 21 stones (2, 1, D:2) a +0 whip (7, 3, D:2) a rat corpse (skeletalised by now) (7, 4, D:2) a +0 robe (36, 7, D:2) a +0 mace (3, 11, D:2) a goblin corpse (-2, 12, D:2) an adder corpse (skeletalised by now) (3, 12, D:2) a +0 club a +0 club a +0 spear a +0 animal skin a +0 helmet (16, 12, D:2) a giant newt skeleton (24, 12, D:2) 22 bolts (-4, 14, D:2) a goblin corpse (-3, 18, D:2) a +0 ring mail (26, 19, D:2) a +0 club (-7, 23, D:2) a rat corpse (21, 23, D:2) a stone (26, 27, D:2) a +0 short sword (-7, 28, D:2) 24 sling bullets (-7, 32, D:2) 13 stones