Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 2, D:1) a +0 robe (1, 4, D:1) a +0 club (0, 8, D:1) 15 stones (27, 12, D:1) a +0 robe (18, 13, D:1) a cursed -1 club (32, 14, D:1) a +0 robe (-4, 16, D:1) a +0 pair of gloves (21, 17, D:1) a +0 ring mail (18, 28, D:1) a +0 club 4 stones (24, 28, D:1) 15 stones (40, 28, D:1) a +0 club (41, 28, D:1) a +0 whip (41, 29, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (39, 0, D:2) a +0 leather armour (2, 3, D:2) a +0 dagger (8, 6, D:2) 4 large rocks (4, 9, D:2) a +0 dagger (-20, 13, D:2) 4 stones (-1, 13, D:2) a +0 club (21, 14, D:2) a +0 robe (-3, 16, D:2) a +0 club a +0 leather armour (18, 16, D:2) 24 stones (-3, 17, D:2) a +0 short sword 3 stones (29, 19, D:2) a rat corpse (skeletalised by now) (1, 21, D:2) a +0 quarterstaff (-9, 24, D:2) a +0 leather armour (25, 28, D:2) a cursed -1 shield (3, 30, D:2) a +0 chain mail (27, 33, D:2) a +0 mace (-7, 34, D:2) a +0 short sword a kobold corpse (skeletalised by now) (14, 34, D:2) a +0 club (25, 35, D:2) a +3 quarterstaff of chaos a +0 cloak (25, 43, D:2) a cursed +0 mace (1, 44, D:2) a potion of heal wounds (24, 44, D:2) a +0 mace (26, 44, D:2) a +0 mace (27, 44, D:2) a +0 mace