Grim Level 1 of the Dungeon (-10, 6, D:1) a +0 club (-13, 7, D:1) a +0 dagger (-7, 8, D:1) a +0 scale mail (-10, 12, D:1) a stone (7, 17, D:1) 2 stones (-16, 18, D:1) a +0 whip a stone (-49, 19, D:1) a +0 club (-31, 19, D:1) 21 stones (-39, 20, D:1) a +0 dagger (-1, 21, D:1) a +0 leather armour (-41, 22, D:1) a +0 pair of boots a +0 robe (3, 30, D:1) 7 stones (-14, 31, D:1) 8 poisoned needles (-16, 32, D:1) a +0 whip (-26, 35, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (-1, 6, D:2) a +0 dagger (11, 6, D:2) 18 sling bullets (-2, 12, D:2) 16 stones (25, 13, D:2) an arrow (23, 14, D:2) an arrow (24, 14, D:2) an arrow (20, 15, D:2) a +0 mace (-4, 16, D:2) a jackal corpse (-15, 19, D:2) 25 stones (-14, 19, D:2) a +0 scythe of protection the human corpse of Sigmund (skeletalised by now) (1, 20, D:2) a jackal corpse (-15, 24, D:2) a potion of degeneration {!q} a +0 leather armour (7, 24, D:2) a +0 short sword (-4, 34, D:2) a +0 dagger (33, 35, D:2) 13 poisoned needles (27, 36, D:2) 3 stones (1, 37, D:2) a +0 robe (28, 37, D:2) a stone (24, 38, D:2) a +0 club a +0 hunting sling 23 stones (26, 38, D:2) a stone (-1, 39, D:2) a +0 flail a +0 ring mail (0, 40, D:2) 15 stones