Dungeon Crawl Stone Soup version 0.17.1-2-g5865329 (webtiles) character file. 3 Grim the Insei (level 1, -1/15 HPs) Began as a Merfolk Transmuter on Feb 12, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (147 turns). Grim the Insei (Merfolk Transmuter) Turns: 147, Time: 00:00:54 Health: -1/15 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 1/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . b - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: appendage (expiring), very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows f - 6 arrows of flame Armour b - a +0 robe (worn) Potions e - a potion of haste {unknown} Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - a bread ration Skills: - Level 1.1 Fighting - Level 2.6 Dodging * Level 3.4 Unarmed Combat - Level 2.0 Spellcasting + Level 2.9 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of horns on your head. Message History You miscast Beastly Appendage. You are very lightly contaminated with residual magic. The air around you crackles with energy! The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #......†....#....... #.......#...#....... ### #.......#...#....... ..# #.......#.......)... ####.# #...)...##.†........ ...#.####.......##.......#+# ##.#.#..........##..#....# .#.#...###......hh.......# .#.#.### #......@h......... .#.#.# #.................. .#.#.# #..)#######........ .#.'.# #...# ..###... .#.#.# #...# ..# .#.#.# ...## ..# .#.#.# ...# .#.#.# ...# ##.#.+ You could see 3 jackals. Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grim the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 147 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 23 Cast: Beastly Appendage || 3