Grim Level 1 of the Dungeon (0, 0, D:1) 12 stones (-37, 1, D:1) a potion of curing (-34, 2, D:1) a bread ration (3, 2, D:1) a +0 dagger (-35, 6, D:1) a hobgoblin skeleton (-35, 7, D:1) a giant gecko corpse (skeletalised by now) (6, 7, D:1) a +0 whip (-35, 9, D:1) a rat corpse (skeletalised by now) (-35, 11, D:1) a +0 mace a potion of heal wounds (-35, 12, D:1) a rat corpse (skeletalised by now) (5, 13, D:1) a +0 club (11, 14, D:1) 14 arrows of frost (-24, 16, D:1) a stone (-17, 16, D:1) 3 stones (-17, 20, D:1) a +0 whip (-27, 29, D:1) a beef jerky (-41, 31, D:1) a +0 hunting sling (-33, 35, D:1) a meat ration (-18, 35, D:1) 18 arrows (-23, 42, D:1) 14 stones (-24, 43, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (14, 3, D:2) a potion of brilliance