Grim Level 1 of the Dungeon (0, 0, D:1) 11 stones (-11, 3, D:1) a +0 ring mail (-17, 7, D:1) a +1 short sword of speed (-23, 10, D:1) 2 stones (-24, 14, D:1) a +0 hand axe (15, 20, D:1) a +0 pair of boots (0, 25, D:1) a scroll of teleportation (20, 26, D:1) 2 curare-tipped needles (-2, 32, D:1) a +0 short sword (5, 34, D:1) a +0 dagger (23, 35, D:1) a +0 club (-2, 44, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 spear (-5, 3, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-39, 7, D:2) a bat corpse (-7, 10, D:2) a +0 helmet (-15, 13, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-42, 14, D:2) a quokka corpse (-41, 14, D:2) a +0 dagger (unseen) (-41, 16, D:2) a +0 naga barding (-13, 16, D:2) a cursed -2 club a +0 hunting sling 16 stones (-40, 19, D:2) a large rock (-39, 19, D:2) a large rock (-6, 20, D:2) a cursed -3 club (-16, 37, D:2) a +0 short sword (12, 42, D:2) 26 arrows (15, 42, D:2) a +0 club a +0 short sword