Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (45, 3, D:1) a +0 whip (26, 6, D:1) a +0 club (-8, 11, D:1) a +0 club (19, 12, D:1) a +0 ring mail (-5, 14, D:1) a +0 club (4, 17, D:1) a cursed -2 short sword (9, 20, D:1) 30 stones (22, 20, D:1) 9 stones (6, 23, D:1) a +0 whip (24, 24, D:1) a +0 robe (-10, 25, D:1) a +0 robe (26, 28, D:1) a +0 short sword (still there?) a +0 whip (still there?) (28, 28, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 8 stones (11, 2, D:2) a +0 leather armour (12, 6, D:2) a +0 whip (12, 7, D:2) a stone (-23, 8, D:2) a cursed -2 club (12, 9, D:2) a stone (13, 9, D:2) a stone (12, 10, D:2) a stone (12, 11, D:2) a stone (-39, 12, D:2) 16 stones (-22, 14, D:2) 5 large rocks (21, 17, D:2) 29 arrows (-6, 19, D:2) 3 tomahawks (3, 19, D:2) a +0 club (-11, 22, D:2) a +0 hunting sling (-11, 23, D:2) 14 stones (-14, 24, D:2) a +0 hunting sling (-7, 24, D:2) a +0 club (12, 28, D:2) a +0 dagger (-13, 42, D:2) a +0 club Level 3 of the Dungeon (8, 12, D:3) a +0 dagger a +0 robe (8, 14, D:3) a +0 dagger a +0 robe (54, 15, D:3) a +0 club (47, 22, D:3) a +0 club (36, 38, D:3) a cursed -2 spear (2, 42, D:3) a +0 club (35, 46, D:3) a +0 club (11, 48, D:3) a +0 whip a +0 leather armour (31, 48, D:3) a +0 ring mail (2, 51, D:3) a +0 ring mail (-4, 54, D:3) 18 poisoned needles (43, 56, D:3) a +0 rapier (-1, 57, D:3) a +0 club Level 4 of the Dungeon (3, 5, D:4) a +0 ring mail (-13, 9, D:4) a +0 dagger a +0 robe a +0 mace a +0 mace of draining a cursed -1 dagger a +0 robe (3, 10, D:4) a +0 club (20, 13, D:4) 12 bolts (8, 15, D:4) 20 poisoned needles (-4, 17, D:4) 9 poisoned arrows (-7, 29, D:4) a +0 long sword (-27, 32, D:4) a +0 giant spiked club (-9, 33, D:4) 25 stones (-35, 34, D:4) a +0 hand axe (-8, 34, D:4) a +0 short sword a +0 flail (-9, 35, D:4) a +0 mace a +0 leather armour a +0 whip (-31, 40, D:4) a +0 war axe (10, 42, D:4) 14 bolts Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip of Nemeod {freeze, rElec MP+9 Dex-2 SInv} (5850 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. the ring "Zuesorgh" {+/*Tele rF+ Str+6 Dex+4} (5250 gold) [ring of teleportation] It may teleport you next to monsters, and can be evoked to randomly teleport. It affects your strength (+6). It affects your dexterity (+4). It protects you from fire. the +4 mace "Nyin Vuv" {vamp, Str+3 Int+4 Dex-2 SInv} (5070 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-2). It lets you see invisible. the amulet "Jeroamae" {rCorr +Inv rF- Str+4} (3540 gold) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). It makes you vulnerable to fire. It lets you turn invisible. (14, 8, D:5) a +2 flail of protection a cursed +0 chain mail (16, 10, D:5) an uncursed amulet of warding (16, 11, D:5) a +0 war axe a +0 leather armour (16, 14, D:5) a +0 dagger (18, 14, D:5) a +0 club a +0 chain mail (-5, 16, D:5) a +0 hand axe (18, 16, D:5) a +0 dagger a +0 robe (-7, 17, D:5) a +0 club (-5, 17, D:5) a +0 mace (34, 17, D:5) a +0 whip a +0 scale mail a +0 flail a +0 leather armour a +0 dagger (40, 17, D:5) 31 stones (48, 17, D:5) a +0 mace (-7, 18, D:5) a +0 giant club (-6, 18, D:5) a +0 hand axe 16 stones (40, 18, D:5) a +0 long sword (36, 24, D:5) 10 sling bullets (45, 30, D:5) a meat ration (32, 32, D:5) a +0 club (24, 41, D:5) a +0 spear (22, 42, D:5) a +0 ring mail (42, 45, D:5) 23 stones