Grim Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (-16, 20, D:1) a bat skeleton (18, 23, D:1) 5 sling bullets of flame (18, 25, D:1) 25 stones (3, 26, D:1) a +0 club (-17, 28, D:1) a kobold skeleton (-2, 30, D:1) a +0 club (-12, 33, D:1) a bat skeleton (-24, 36, D:1) a giant newt corpse Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 0, D:2) a scroll of teleportation (-2, 2, D:2) an uncursed amulet of warding (-1, 5, D:2) a meat ration (2, 6, D:2) a rat corpse (0, 7, D:2) a potion of curing