Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-28, 15, D:1) 19 arrows (2, 17, D:1) a +0 ring mail (-20, 18, D:1) a +0 dagger (-14, 19, D:1) 2 stones (-11, 22, D:1) a +0 dagger a +0 robe a cursed +0 club a +2 dagger of draining a +0 club a +0 dagger (-10, 23, D:1) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 club (-24, 24, D:1) a +0 dagger (-10, 24, D:1) a +0 club (5, 24, D:1) a +0 ring mail (-24, 25, D:1) a +0 club (-3, 26, D:1) a +0 whip (-21, 28, D:1) 25 stones (6, 28, D:1) a +0 club (-34, 31, D:1) 12 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 20 bolts (-6, 5, D:2) a cursed -1 dagger a goblin corpse (skeletalised by now) (-2, 7, D:2) a rat corpse (skeletalised by now) (15, 8, D:2) a bat corpse (skeletalised by now) (18, 14, D:2) a +0 hunting sling (-17, 16, D:2) an adder skeleton (-5, 18, D:2) a +0 club an orc skeleton (-6, 20, D:2) 27 arrows (16, 24, D:2) 24 bolts (-26, 29, D:2) a +4 scythe of slicing a +0 robe (-3, 30, D:2) a stone (-1, 30, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) 12 poisoned arrows (-13, 12, D:3) a +0 dagger a +0 robe (-29, 15, D:3) a +0 shield (-22, 27, D:3) 23 arrows (-26, 28, D:3) a potion of haste