Grim Level 1 of the Dungeon (0, 0, D:1) 11 sling bullets of frost (4, 2, D:1) a +0 hand axe (-19, 3, D:1) 16 stones (17, 6, D:1) a +0 club (24, 6, D:1) a +0 robe (23, 8, D:1) 7 stones (-5, 10, D:1) a +0 robe (20, 12, D:1) a +0 dagger (18, 32, D:1) a +0 short sword (-5, 38, D:1) a +0 ring mail (23, 46, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) 17 stones (18, 0, D:2) a +0 hunting sling (38, 4, D:2) a +0 club (13, 7, D:2) a +0 flail (38, 8, D:2) a +0 club (10, 11, D:2) a +0 robe (33, 14, D:2) a +0 flail (27, 19, D:2) a rat corpse (skeletalised by now) (14, 20, D:2) a +0 spear (32, 20, D:2) 21 stones (27, 21, D:2) a +0 club a kobold corpse (skeletalised by now) (30, 22, D:2) a +1 dagger of venom (30, 26, D:2) a +2 whip of electrocution Level 3 of the Dungeon (0, 0, D:3) an adder corpse (7, 3, D:3) an adder corpse (skeletalised by now) (6, 5, D:3) a quokka corpse (skeletalised by now) (1, 12, D:3) a +0 club a kobold corpse (2, 12, D:3) a giant cockroach corpse (1, 14, D:3) a bat corpse