Grim Level 1 of the Dungeon (24, 5, D:1) a +0 dagger (-17, 8, D:1) a +0 club (17, 21, D:1) a +0 club (-3, 22, D:1) a +0 club (22, 27, D:1) a +0 ring mail (-20, 30, D:1) a +2 dagger of speed (0, 32, D:1) a cursed -1 dagger (27, 34, D:1) 11 stones (-9, 38, D:1) a +1 hand axe of venom Level 2 of the Dungeon (0, 0, D:2) a +0 whip (-26, 4, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (4, 4, D:2) a +0 hand axe (-27, 7, D:2) a cursed -3 club a goblin corpse (skeletalised by now) (-15, 17, D:2) a ball python skeleton (-27, 21, D:2) a +0 hunting sling (-15, 21, D:2) a +0 whip (6, 21, D:2) an adder corpse (-11, 27, D:2) a +0 club (1, 30, D:2) 19 stones (-21, 33, D:2) a +0 hand axe (1, 35, D:2) a +0 mace (-3, 41, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an arrow (0, 1, D:3) an arrow (2, 1, D:3) 2 arrows