Grim Level 1 of the Dungeon (48, 5, D:1) a +0 club (59, 19, D:1) a +0 short sword 4 stones (49, 22, D:1) a scroll of identify (49, 25, D:1) a scroll of random uselessness (42, 28, D:1) a +0 short sword (28, 32, D:1) a +0 pair of gloves (7, 34, D:1) a +0 hand axe (7, 38, D:1) a +0 club (34, 42, D:1) a +0 dagger (6, 43, D:1) a +0 dagger (60, 51, D:1) a +2 short sword of protection Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (9, 0, D:2) a cursed +0 leather armour (0, 5, D:2) a +0 ring mail (-4, 7, D:2) a +0 whip (-16, 10, D:2) a +0 club (14, 12, D:2) a cursed -1 club (-11, 14, D:2) a +0 chain mail (-16, 16, D:2) a +0 club (12, 21, D:2) a stone (5, 23, D:2) an adder skeleton (17, 23, D:2) 4 stones a kobold corpse (-4, 25, D:2) a large rock (-7, 27, D:2) a large rock (8, 28, D:2) 15 bolts (3, 34, D:2) a hobgoblin corpse (skeletalised by now) (27, 34, D:2) a quokka corpse (skeletalised by now) (6, 37, D:2) a +0 hunting sling