Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of venom (-6, 2, D:1) a potion of curing (-14, 8, D:1) a +0 leather armour (18, 9, D:1) a bat corpse (skeletalised by now) (16, 10, D:1) a +0 short sword a giant gecko corpse (skeletalised by now) (16, 11, D:1) a +0 whip (-17, 14, D:1) a +0 club (-8, 14, D:1) 5 needles of slowing (-6, 14, D:1) a meat ration (37, 15, D:1) a potion of heal wounds (16, 17, D:1) 2 potions of heal wounds (11, 18, D:1) 2 stones (14, 18, D:1) a bread ration (-4, 19, D:1) a +0 chain mail (35, 19, D:1) a cursed -3 club (-6, 20, D:1) a +0 dagger (11, 21, D:1) 9 poisoned needles (19, 22, D:1) a +0 club (35, 22, D:1) 17 sling bullets (35, 23, D:1) a +0 club (-17, 25, D:1) a +0 club (27, 25, D:1) 6 tomahawks (-20, 27, D:1) a +0 plate armour (-8, 28, D:1) a +0 ring mail (7, 31, D:1) a +0 club (29, 34, D:1) a +0 club (-4, 36, D:1) a rat corpse Level 2 of the Dungeon (0, 0, D:2) a +0 dagger