Grim Level 1 of the Dungeon (0, 0, D:1) a potion of might (-20, 6, D:1) a +0 club (4, 8, D:1) a +0 whip (-23, 14, D:1) a potion of lignification (-4, 16, D:1) a +0 whip (22, 20, D:1) a meat ration (25, 27, D:1) a +0 leather armour (35, 30, D:1) a potion of curing (7, 33, D:1) a +0 robe (-6, 40, D:1) a +0 leather armour (25, 43, D:1) a +0 dagger (-9, 45, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of cure mutation (-25, 2, D:2) a stone (-23, 2, D:2) a stone (-20, 2, D:2) a +0 short sword (14, 2, D:2) 28 stones (-26, 3, D:2) a potion of curing (5, 5, D:2) a stone (2, 6, D:2) a +0 short sword (-33, 7, D:2) a +0 dagger (4, 7, D:2) a stone (-10, 8, D:2) a potion of curing (-24, 12, D:2) a potion of ambrosia (-20, 12, D:2) 18 bolts (-5, 13, D:2) a rat corpse (skeletalised by now) (11, 15, D:2) 18 stones (-24, 16, D:2) a meat ration (-37, 21, D:2) 20 exploding sling bullets (-44, 22, D:2) a +0 club a bat corpse (-35, 30, D:2) an adder corpse (-13, 34, D:2) a +0 club (-19, 39, D:2) a +0 dagger a goblin corpse (-18, 39, D:2) a bat corpse (skeletalised by now) (-11, 43, D:2) a bread ration (-12, 46, D:2) a potion of cancellation Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (1, 0, D:3) a throwing net (2, 9, D:3) a throwing net (1, 10, D:3) 6 poisoned needles