Grim Level 1 of the Dungeon (8, 5, D:1) a +0 dagger (-28, 8, D:1) 12 poisoned needles (-7, 9, D:1) a +0 club (5, 9, D:1) 17 sling bullets (-12, 30, D:1) a +0 whip (17, 30, D:1) a +0 whip (22, 30, D:1) 4 large rocks (29, 30, D:1) 16 stones (-11, 35, D:1) a +0 spear (-14, 36, D:1) a +0 short sword (-13, 37, D:1) a stone (-18, 40, D:1) a +0 mace (-14, 40, D:1) 2 stones (21, 41, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 leather armour an adder corpse (skeletalised by now) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (-34, 1, D:2) a stone (-35, 2, D:2) a stone (-32, 3, D:2) a cursed +0 dagger (-19, 9, D:2) a +0 club (2, 27, D:2) a +0 trident 2 inedible chunks of flesh a kobold skeleton (-1, 30, D:2) a +0 dagger