Grim Level 1 of the Dungeon (0, 0, D:1) 13 bolts (11, 8, D:1) a +0 dagger of venom 4 stones (13, 9, D:1) a stone (42, 11, D:1) a +0 leather armour (49, 18, D:1) a +0 club (-2, 22, D:1) a +0 buckler (-1, 22, D:1) a +0 club (0, 23, D:1) 3 stones (3, 24, D:1) a +0 dagger (0, 32, D:1) a +0 club (10, 37, D:1) a +0 short sword a +0 dagger (14, 37, D:1) a +0 club (40, 39, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 0, D:2) a +0 dagger (35, 4, D:2) 19 stones (-5, 11, D:2) a +0 leather armour (-3, 26, D:2) a +0 dagger (6, 27, D:2) a stone (6, 28, D:2) a stone (18, 28, D:2) a +0 spear (28, 29, D:2) 22 arrows (6, 30, D:2) 2 stones (6, 32, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 8, D:3) a +0 robe (13, 8, D:3) a +0 mace (29, 13, D:3) 16 sling bullets (-4, 16, D:3) a +0 vampiric spear (41, 21, D:3) 3 stones (19, 22, D:3) a +0 club (10, 23, D:3) a +3 dagger (20, 25, D:3) a plain deck of defence (20, 32, D:3) a +0 whip (0, 37, D:3) 20 arrows (1, 43, D:3) a +0 club (24, 48, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) 3 fruits (-9, 16, D:4) a +0 robe (26, 20, D:4) a +0 hunting sling (47, 22, D:4) 20 arrows (3, 24, D:4) 24 stones (44, 26, D:4) a +0 dagger (44, 28, D:4) a +0 dagger (0, 29, D:4) a +0 club (-7, 37, D:4) a +0 scale mail (43, 39, D:4) 18 arrows (21, 43, D:4) a +0 dagger a +0 robe (21, 44, D:4) a +0 dagger a +0 robe a +0 dagger (34, 44, D:4) a +0 club (2, 50, D:4) a +0 flail Level 5 of the Dungeon [Shop] Sypap's Antique Weapon Emporium a +2 antimagic trident (84 gold) the cursed +2 mace "Nionefoa" {crush, +Rage +Fly rPois Int-3} (192 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from poison. It lets you fly. It lets you go berserk. It has a curse placed upon it. a +0 war axe (84 gold) a +0 long sword (84 gold) a +0 war axe (84 gold) a +0 whip (60 gold) the +2 spear of Boxuaz {drain, rN+} (192 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. the +10 hand axe "Wuor" {vamp, Int+2} (192 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). a +1 flail of crushing (84 gold) a +6 trident of protection (84 gold) a +0 morningstar (96 gold) a +0 war axe (84 gold) a +2 spear of venom (72 gold) a +0 halberd of venom (96 gold) (0, 0, D:5) a +0 plate armour (-32, 8, D:5) a +0 great mace of holy wrath (4, 46, D:5) a +0 ring mail (-22, 49, D:5) a +0 robe (-49, 50, D:5) 21 stones (-32, 52, D:5) 25 arrows Level 6 of the Dungeon (0, 0, D:6) 14 arrows (7, 3, D:6) a cursed -1 helmet (12, 4, D:6) a +2 helmet (8, 7, D:6) a +0 dagger a +0 robe (9, 7, D:6) a +0 mace a +0 dagger a +0 robe (18, 7, D:6) 16 stones (-7, 10, D:6) 14 arrows (-8, 11, D:6) a +0 short sword (16, 11, D:6) 10 bolts of flame (16, 14, D:6) a +0 whip (-7, 16, D:6) a cursed -2 flail a +0 chain mail (-6, 16, D:6) a +0 short sword a +0 leather armour (-5, 16, D:6) a +0 mace of protection (17, 17, D:6) a +0 long sword (26, 36, D:6) a +0 ring mail (0, 39, D:6) a cursed -3 great sword (5, 47, D:6) 19 arrows Level 7 of the Dungeon (0, 0, D:7) an arrow (-11, 1, D:7) a +0 war axe (-3, 1, D:7) 2 arrows (2, 1, D:7) 21 arrows a +0 shortbow (11, 5, D:7) a +0 trident (11, 7, D:7) a +0 leather armour (-23, 9, D:7) a +0 short sword a +0 plate armour (-24, 10, D:7) a +0 dagger a +0 leather armour (-23, 10, D:7) a +0 flail a +0 leather armour (-21, 11, D:7) a +0 whip (-30, 18, D:7) a +0 dagger a +0 ring mail a +0 war axe (-30, 19, D:7) a +0 dagger a +0 robe (16, 22, D:7) a +0 falchion of pain Level 8 of the Dungeon (0, 0, D:8) a +0 flail a +0 ring mail (-1, 1, D:8) a +0 falchion a +0 scale mail (0, 1, D:8) a +0 leather armour (1, 1, D:8) a +0 giant spiked club (0, 2, D:8) a +0 dagger a +0 robe (15, 21, D:8) a -3 ring of strength (17, 21, D:8) a +0 dagger a +0 cloak (10, 32, D:8) 18 bolts (18, 35, D:8) 16 stones (-2, 48, D:8) a killer bee corpse