Grim Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-3, 2, D:1) 5 stones (-48, 3, D:1) a +0 club (3, 5, D:1) a +0 whip (-32, 11, D:1) 12 stones (-26, 13, D:1) a +0 club (-27, 16, D:1) a +0 short sword (-62, 18, D:1) 8 stones (-24, 20, D:1) a +0 dagger (-2, 23, D:1) 16 sling bullets (-11, 27, D:1) a +1 spear of venom (-14, 28, D:1) 2 stones (-45, 32, D:1) a +0 hunting sling (-53, 36, D:1) a +0 club (-21, 36, D:1) a +0 dagger of draining a +0 hunting sling 16 stones a +0 club (-16, 41, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 dagger a kobold corpse (16, 1, D:2) a +0 short sword (13, 25, D:2) a stone a +0 short sword (20, 28, D:2) a rat corpse (skeletalised by now) (14, 31, D:2) 21 bolts (28, 33, D:2) 12 poisoned needles (14, 34, D:2) a +0 leather armour (14, 43, D:2) a +0 dagger (38, 47, D:2) a +0 club (24, 48, D:2) a cursed -2 dagger (39, 51, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 3 arrows (unseen) (1, 2, D:3) an arrow (15, 3, D:3) a +0 dagger a +0 hunting sling 15 stones (16, 3, D:3) a stone (1, 4, D:3) an arrow (12, 4, D:3) a jackal corpse (1, 5, D:3) an arrow (1, 6, D:3) 2 arrows (3, 7, D:3) an arrow (1, 21, D:3) a +0 morningstar (3, 31, D:3) 11 sling bullets