Grim Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (43, 0, D:1) a +0 scale mail (40, 1, D:1) a +0 dagger (3, 2, D:1) a +0 club (unseen) (14, 3, D:1) a +1 dagger of speed (36, 3, D:1) a +0 helmet (7, 5, D:1) a +0 club (27, 11, D:1) 14 stones (31, 12, D:1) 16 sling bullets (28, 15, D:1) 19 stones (-9, 18, D:1) a +0 ring mail (23, 18, D:1) a +0 dagger (-1, 19, D:1) a +0 hunting sling (33, 20, D:1) 2 stones (33, 21, D:1) a stone (33, 27, D:1) a +0 short sword a stone (33, 29, D:1) a +0 dagger (33, 30, D:1) a +0 club (25, 38, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (-9, 1, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (0, 1, D:2) an adder skeleton (1, 1, D:2) a jackal corpse (1, 2, D:2) a jackal skeleton (-27, 3, D:2) 3 throwing nets (2, 3, D:2) a jackal corpse (skeletalised by now)