Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 13 Grim the Shield-Bearer (level 2, 24/27 HPs) Began as a Deep Dwarf Fighter on Mar 1, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (399 turns). Grim the Shield-Bearer (Deep Dwarf Fighter) Turns: 399, Time: 00:01:05 Health: 24/27 AC: 10 Str: 19 XL: 2 Next: 24% Magic: 2/2 EV: 7 Int: 8 God: Gold: 31 SH: 9 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . h - -2 hand axe (curse) rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAt . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth .......... (no ring) g - +4 ring of protection @: non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 war axe h - a cursed -2 hand axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery g - a +4 ring of protection (left hand) Wands e - a wand of heal wounds (5) Potions d - a potion of might Comestibles f - 2 bread rations Skills: - Level 2.6 Fighting + Level 3.2 Axes - Level 3.2 Armour - Level 3.2 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History The bat barely misses you. You block the bat's attack. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. You block the bat's attack. You block the bat's attack. You block the bat's attack. You miss the bat. You block the bat's attack. You block the bat's attack. You barely miss the bat. You block the bat's attack. You block the bat's attack. You slash the bat! You kill the bat! You see here a glowing hand axe. h - a glowing hand axe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! h - a cursed -2 hand axe (weapon) You aren't carrying any spellbooks or scrolls. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #, #.##........###..#....# #.##.##........##....#..#. #....†.........##.....###. ####.############......### ##.###### #......#.. #.......# #.#...#... #..####.# #...##.... #..####.# #......... #....##@# #####......... #.##.##.###.....######## #.*#........##### #.......##### ######### There were no monsters in sight! Vanquished Creatures A giant gecko (D:1) 3 bats (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grim the Deep Dwarf Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 251 | D:1 | Reached XP level 2. HP: 24/27 MP: 2/2 399 | D:1 | Quit the game Action || total -------------------------++------- Melee: War axe || 28