Dungeon Crawl Stone Soup version 0.19-a0-517-gd6a9987 (webtiles) character file. 14 Grim the Charmwright (level 2, 22/22 HPs) Began as a Merfolk Skald on June 6, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:04:06 (1029 turns). Grim the Charmwright (Merfolk Skald) Turns: 1029, Time: 00:04:07 Health: 22/22 AC: 3 Str: 12 XL: 2 Next: 41% Magic: 5/5 EV: 11 Int: 11 God: Gold: 48 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery i - an uncursed ring of poison resistance {unknown} Scrolls f - 2 scrolls of remove curse {unknown} g - a scroll of teleportation {unknown} h - a scroll of recharging {unknown} Potions e - a potion of flight {unknown} k - a potion of mutation {unknown} l - 2 potions of lignification {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration j - a beef jerky m - a meat ration n - 4 fruits Skills: - Level 2.1 Fighting + Level 3.4 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting * Level 3.9 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You begin infusing your attacks with magical energy. Attack whom? Press: ? - help, Dir - move target cursor, f - hobgoblin Aim: a hobgoblin, wielding a club You reach to attack! You hit the hobgoblin. You kill the hobgoblin! You start resting. Your magical infusion is running out. You start resting. Magic restored. You are no longer magically infusing your attacks. l - 2 smoky golden potions (gained 1) You see here a club. n - 4 fruits There is an open door here. There is an open door here. Found 32 arrows. You are feeling hungry. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# ####...## #.......### #.##.##...# #.#.....#.# ..........# #.#...#..######### #.##.##..........# #.##.##.########@# #.......# #.# ####'#### #.# ##...## #.# ##.....## ###.# ........## ##.#.# ...(.....####....# .........'.......# .........####....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A kobold (D:1) A giant newt (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grim the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 321 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 1029 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_cross Action || total -------------------------++------- Melee: Spear || 25 Cast: Infusion || 10 Armor: Leather armour || 2 Dodge: Dodged || 7