Grim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, 35, D:1) a jackal corpse (10, 36, D:1) a bat corpse (15, 40, D:1) a +0 club a goblin skeleton (21, 13, D:1) a +0 hand axe (29, 44, D:1) a +0 dagger a stone (31, 42, D:1) 2 stones (33, 40, D:1) a +0 spear (34, 11, D:1) a +0 scale mail (34, 23, D:1) 2 potions of degeneration (35, 26, D:1) a potion of brilliance (35, 39, D:1) a +0 club (37, 14, D:1) a +0 whip (45, 14, D:1) a +0 club