Dungeon Crawl Stone Soup version 0.19-a0-719-gcc390b8 (webtiles) character file. 0 Grim the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Wanderer on June 20, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). Grim the Skirmisher (Formicid Wanderer) Turns: 0, Time: 00:00:08 Health: 18/18 AC: 2 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + d - +0 mace rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 mace (weapon) Armour e - a +0 robe (worn) Potions a - a potion of haste b - a potion of heal wounds c - a potion of curing Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 1.0 Maces & Flails + Level 2.0 Throwing + Level 1.1 Armour + Level 1.7 Dodging + Level 1.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Grim the Formicid Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# +.@.+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grim the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Grim set off with: a potion of haste, a potion of heal wounds, a potion of curing, a +0 mace, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_f