Grim Level 1 of the Dungeon (0, 0, D:1) 26 bolts (0, 25, D:1) a +0 robe (3, 25, D:1) 24 arrows (11, -3, D:1) a +0 mace (30, 6, D:1) a +0 hand axe (32, 32, D:1) a +0 scale mail (39, 28, D:1) 15 stones (43, 42, D:1) a +0 hunting sling (43, 47, D:1) 5 stones (46, 39, D:1) a stone (48, 37, D:1) a stone (49, 39, D:1) a +0 ring mail (55, 16, D:1) a +0 club (57, 9, D:1) 9 stones (59, 17, D:1) a +0 club (67, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -5, D:2) a +0 dagger a +0 club a +0 dagger (1, 2, D:2) a +0 dagger (unseen) (7, 9, D:2) a +0 club (9, -7, D:2) a +0 hand axe (20, 12, D:2) a +0 club (23, -15, D:2) 21 stones (23, 8, D:2) 12 poisoned needles (29, 0, D:2) a +0 club (33, -5, D:2) a +0 mace of draining (34, -9, D:2) a +4 quarterstaff of chaos (37, 9, D:2) a +0 club (40, 1, D:2) a +0 club (41, 4, D:2) a +0 quarterstaff (41, 6, D:2) a stone (43, 5, D:2) 2 stones (51, 24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (3, 9, D:3) a +0 scale mail a +0 falchion (4, -4, D:3) a +0 dagger of chaos (7, 14, D:3) 2 large rocks (10, -1, D:3) 11 poisoned needles (12, 9, D:3) 22 arrows (13, 12, D:3) a +0 dagger (15, 13, D:3) a cursed -3 club a +0 falchion a +0 dagger 3 tomahawks (16, 13, D:3) a cursed -2 dagger a +0 robe (16, 24, D:3) a meat ration (18, 13, D:3) a tomahawk (25, 2, D:3) a +0 club (25, 33, D:3) a +0 mace (28, 0, D:3) 18 sling bullets (29, 25, D:3) 3 stones (30, 25, D:3) a +0 pair of boots (38, -11, D:3) a stone (38, -10, D:3) a stone (39, -8, D:3) a +0 club (40, -3, D:3) a +0 vampiric falchion a +0 animal skin a +0 helmet (41, -3, D:3) 21 sling bullets (42, -8, D:3) a +0 dagger (44, 0, D:3) a +0 hunting sling 9 stones (45, 17, D:3) 2 stones (50, 18, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 2, D:4) 8 stones (5, 33, D:4) a +0 dagger of chaos (6, 31, D:4) a +0 flail (8, 31, D:4) a +0 dagger a +0 robe (9, 31, D:4) a +0 dagger (12, -4, D:4) 5 curare-tipped needles (14, 20, D:4) a +0 spear (18, 19, D:4) 18 stones (21, 13, D:4) 11 sling bullets (21, 16, D:4) a +0 dagger a +0 robe of cold resistance (21, 27, D:4) a +0 hand axe (22, 27, D:4) a +0 dagger (23, 23, D:4) a +0 trident (24, 18, D:4) a +0 club (24, 20, D:4) a +0 short sword 16 arrows (24, 22, D:4) a +1 short sword of venom (25, -2, D:4) 22 stones (26, 16, D:4) a +0 cloak (27, 15, D:4) a +0 leather armour (28, -10, D:4) 8 sling bullets (29, 16, D:4) a +0 club (32, 9, D:4) a +0 flail (37, -12, D:4) 7 tomahawks (49, -8, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 mace (2, -14, D:5) a meat ration (4, 0, D:5) a +0 scale mail (8, 19, D:5) 10 stones (8, 27, D:5) a +0 trident a cursed +0 ring mail (13, 0, D:5) a +0 flail a +0 leather armour (15, 10, D:5) a +0 chain mail a cursed -2 trident (17, 21, D:5) 14 sling bullets (19, 0, D:5) a +0 war axe (19, 20, D:5) a meat ration (21, -4, D:5) a +0 falchion (25, 4, D:5) 4 tomahawks (44, 14, D:5) a +0 club Level 6 of the Dungeon [Shop] Eju Ymoc's Armour Boutique a +0 helmet of intelligence (172 gold) a +0 robe (10 gold) a +2 ring mail of fire resistance (315 gold) a +0 robe (10 gold) a +3 scale mail of fire resistance (390 gold) a +0 robe (10 gold) the cursed +1 plate armour of Idealism {rN+ Dex+2 Stlth+} (648 gold) It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. a +0 pair of gloves of dexterity (172 gold) (0, 0, D:6) a +0 dagger a cursed +0 robe (4, -28, D:6) 20 sling bullets (6, 3, D:6) a +0 robe (10, -1, D:6) 23 arrows a +0 shortbow (11, 3, D:6) a +1 dagger (29, 24, D:6) a +0 dagger a +0 robe (32, 22, D:6) a +0 short sword a +0 dagger a +0 robe (45, -5, D:6) a +0 robe (46, -8, D:6) a +0 cloak Level 7 of the Dungeon (0, 0, D:7) 12 sling bullets (4, 6, D:7) a +0 spear (5, 1, D:7) 8 poisoned tomahawks (6, 6, D:7) a +0 halberd (7, 6, D:7) a +0 halberd (7, 24, D:7) 8 stones (8, 30, D:7) a +0 rapier (9, 24, D:7) a +0 long sword (12, 32, D:7) a +0 short sword (20, 5, D:7) 16 stones (23, 6, D:7) 16 sling bullets (31, 7, D:7) 11 sling bullets (36, 15, D:7) a +0 falchion a +0 whip of venom (37, 12, D:7) a +2 whip of electrocution a +0 leather armour (38, 18, D:7) a +0 dagger a +0 robe (45, 9, D:7) 20 arrows (46, 6, D:7) a +0 whip a +0 chain mail a +0 hand axe a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 9 arrows (2, 2, D:8) an arrow (9, -15, D:8) a +0 long sword a +0 robe (10, -11, D:8) a +0 mace a +0 chain mail a cursed +0 short sword (10, -9, D:8) a +0 club (11, -10, D:8) a +0 whip a +0 dagger (11, -8, D:8) a +0 club (11, 11, D:8) a +0 giant club (12, -14, D:8) a cursed +1 spear a +0 robe (12, 11, D:8) a +0 dagger (15, 11, D:8) a +0 ring mail (17, 6, D:8) a +0 robe a cursed +3 halberd (18, 2, D:8) a +0 blowgun (18, 4, D:8) a stone (18, 5, D:8) a stone (18, 22, D:8) a stone (18, 24, D:8) a +0 dagger 3 stones (19, 4, D:8) a +0 short sword (19, 5, D:8) a stone a +0 dagger (19, 7, D:8) a stone (19, 24, D:8) a poisoned needle 2 stones (20, -5, D:8) a +0 short sword (20, -1, D:8) a +0 club (23, 12, D:8) a +0 mace (24, -11, D:8) a +0 war axe a +0 chain mail (25, -11, D:8) a +0 dagger a +0 robe (25, 15, D:8) a +0 giant club a +0 giant spiked club (26, 12, D:8) a +0 robe a +0 dagger (26, 14, D:8) 22 arrows (26, 15, D:8) 2 stones (28, -14, D:8) a +0 dagger a +0 robe (28, 14, D:8) a +0 club (29, -13, D:8) a +0 hand axe (29, 4, D:8) a stone (30, 11, D:8) a +1 ring mail of cold resistance (30, 18, D:8) a +0 dagger (31, 15, D:8) a poisoned needle (32, 14, D:8) a poisoned needle (33, 13, D:8) the +9 ring mail "Fuamink" {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. a +0 mace (33, 14, D:8) a +4 dagger (33, 18, D:8) a +0 short sword (33, 19, D:8) 4 stones a +0 short sword (34, 3, D:8) a stone (36, 14, D:8) a poisoned needle a stone a +0 short sword (38, 20, D:8) a +0 whip (39, 19, D:8) a +0 chain mail a +0 short sword a +0 dagger a +0 short sword a +0 blowgun (40, 19, D:8) a +0 leather armour a +0 club (41, 17, D:8) a +0 short sword (41, 23, D:8) a +0 short sword (41, 24, D:8) a stone a +0 short sword (41, 25, D:8) a stone (41, 26, D:8) a stone (42, 17, D:8) a +0 leather armour a cursed -1 dagger 16 stones a +0 whip (42, 21, D:8) a +0 robe (42, 26, D:8) a stone 3 poisoned needles (43, 17, D:8) a +0 dagger a +0 ring mail a +0 falchion a +0 club a +0 dagger a +0 short sword a stone (43, 21, D:8) a +0 short sword (48, 17, D:8) a stone (49, 17, D:8) a stone (56, 32, D:8) a +1 vampiric dagger the +10 trident "Worm" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. Level 9 of the Dungeon (0, 0, D:9) a +2 whip of flaming a +0 robe a +0 animal skin (0, 2, D:9) a +2 pair of gloves (4, -7, D:9) a +0 glaive a +0 chain mail (4, -5, D:9) a +0 dagger (5, -7, D:9) a +0 club a cursed +0 leather armour a +0 flail a +0 ring mail (6, -7, D:9) a +0 scimitar a +0 plate armour (6, -1, D:9) a wand of random effects (20/48) (6, 7, D:9) a +0 short sword (7, -7, D:9) a +0 hand axe a +0 ring mail a +0 mace (7, 6, D:9) a +0 short sword a +0 leather armour (7, 7, D:9) a +0 leather armour a +0 flail (8, 14, D:9) a +0 whip 2 tomahawks (8, 30, D:9) a +0 rapier (9, 23, D:9) 24 stones (11, -3, D:9) 26 stones (12, 25, D:9) a +0 war axe of chopping (14, -6, D:9) a +0 flail (14, 9, D:9) a cursed +0 great sword of slicing a +0 robe (16, 8, D:9) a tomahawk (17, -3, D:9) a +0 animal skin (17, 7, D:9) a cursed +0 war axe a +0 robe (17, 9, D:9) a +0 mace a +0 plate armour (17, 17, D:9) a +0 glaive a +0 plate armour (18, 21, D:9) a cursed -3 mace a +0 leather armour (19, -7, D:9) a +0 morningstar (19, -5, D:9) a +0 flail (19, 15, D:9) a +1 robe a cursed +2 halberd (20, 5, D:9) a +0 shield (21, 8, D:9) a +0 giant club (22, -3, D:9) a +0 mace (22, 9, D:9) a +0 club a +0 leather armour a +0 club (24, 20, D:9) a +0 dagger (27, -6, D:9) a tomahawk (27, -5, D:9) a tomahawk (29, -3, D:9) a +0 trident (29, 29, D:9) 18 arrows (31, 3, D:9) a +0 dagger a +0 leather armour (33, 12, D:9) an arrow (38, 8, D:9) a +0 robe a +0 battleaxe 13 arrows a +0 shortbow (39, 8, D:9) a tomahawk (39, 9, D:9) a tomahawk (40, 10, D:9) a +0 plate armour (43, -4, D:9) a +0 animal skin (44, -5, D:9) 19 sling bullets (44, 33, D:9) the ring "Mosulucu" {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. an uncursed amulet of the gourmand (45, 9, D:9) a +0 robe a +0 dagger (59, 7, D:9) a plain deck of wonders (59, 8, D:9) a beef jerky (61, 9, D:9) a phial of floods (63, 6, D:9) 12 stones (63, 8, D:9) a +0 morningstar Level 10 of the Dungeon (0, 0, D:10) 13 poisoned needles (7, 9, D:10) a +0 long sword (9, 25, D:10) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 25, D:10) a +0 mace an orc corpse (12, 25, D:10) a +0 mace a +0 scimitar a +0 plate armour an orc corpse (13, -12, D:10) a +0 scale mail (15, -23, D:10) the +3 war axe of the Beast {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (17, 27, D:10) a +0 giant spiked club (26, 23, D:10) 2 javelins (30, 19, D:10) a +0 dagger (43, 17, D:10) a +0 leather armour (48, -11, D:10) 24 sling bullets Level 11 of the Dungeon (0, 0, D:11) a troll corpse (21, -15, D:11) 27 stones the Ecumenical Temple