Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 25, D:1) a +0 leather armour (8, 17, D:1) a +0 dagger (9, -10, D:1) 16 bolts (12, 0, D:1) a +0 dagger (14, 33, D:1) 18 bolts (21, 46, D:1) 18 stones (23, 5, D:1) a +0 mace (33, -2, D:1) a +0 whip of venom Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 inedible chunks of flesh (2, 0, D:2) a stone (3, 0, D:2) a stone (3, 2, D:2) a +0 hand axe (4, 2, D:2) a +0 club a hobgoblin skeleton (9, -15, D:2) a +0 whip (20, 1, D:2) a potion of curing (23, -1, D:2) a scroll of remove curse (27, 3, D:2) a throwing net (27, 26, D:2) a +0 club (29, 4, D:2) a +0 flail (still there?) a +0 club (still there?) (30, -1, D:2) 2 throwing nets (39, 27, D:2) a +2 flail of draining a +0 scale mail of fire resistance