Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 scale mail (2, -11, D:1) 24 bolts (4, -9, D:1) 8 tomahawks (5, 6, D:1) a +0 dagger (10, 25, D:1) a +0 robe (12, 6, D:1) 2 stones (16, 16, D:1) a stone (20, 14, D:1) a +0 hunting sling 12 stones (22, 15, D:1) a +0 club (33, 8, D:1) a +0 leather armour (34, 14, D:1) a +0 hunting sling (34, 23, D:1) a +1 dagger of electrocution (40, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 0, D:2) a cursed +0 club (24, -3, D:2) a +0 whip (30, 19, D:2) 12 stones (53, 29, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (3, 0, D:3) 2 tomahawks of returning