Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 4, D:1) a stone (4, 1, D:1) a +0 club (6, 1, D:1) a stone (6, 3, D:1) a +0 club (7, 8, D:1) 5 javelins (10, -1, D:1) a stone (10, 18, D:1) 22 bolts (17, 10, D:1) 23 stones (21, -1, D:1) a +0 dagger of venom (22, -3, D:1) a +0 dagger (22, 37, D:1) a bread ration (30, 2, D:1) a +0 dagger (36, 18, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 19, D:2) a +0 mace (1, -3, D:2) a cursed -1 short sword (1, 8, D:2) a bread ration (3, 26, D:2) a +0 club (4, 1, D:2) a stone (18, -11, D:2) a +0 club (23, -10, D:2) a bread ration (26, -3, D:2) a +0 shield (28, 3, D:2) a +0 club (38, 22, D:2) a +0 plate armour (38, 37, D:2) a +0 short sword (39, -10, D:2) a stone (44, 8, D:2) a +0 spear a +0 ring mail (50, 0, D:2) a +0 short sword (51, 17, D:2) a +0 club Level 3 of the Dungeon (4, -1, D:3) a bat corpse (skeletalised by now) (4, 31, D:3) a +0 ring mail (6, 16, D:3) 27 stones (10, 8, D:3) 15 stones (19, 13, D:3) a +0 leather armour (22, 33, D:3) a +0 club (26, 3, D:3) a +0 short sword (31, 17, D:3) an adder corpse (skeletalised by now) (40, 2, D:3) a stone (41, 6, D:3) a +0 morningstar (43, 1, D:3) a stone (46, 0, D:3) a +0 hunting sling a stone an inedible chunk of flesh (47, 17, D:3) 5 tomahawks (50, 31, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) 10 poisoned needles (10, 16, D:4) a +0 dagger (14, 2, D:4) the cursed +2 dagger "Utsejuli" {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (21, 16, D:4) 11 sling bullets