Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -18, D:1) a +0 dagger (10, -20, D:1) a +0 club (10, -3, D:1) a +0 club (11, -9, D:1) a +0 robe (12, -33, D:1) a +0 dagger (12, -10, D:1) 13 arrows (21, -12, D:1) a cursed -1 short sword (22, -22, D:1) 9 stones (24, -35, D:1) a +0 club (24, -5, D:1) 8 bolts (27, -35, D:1) a +0 club a +0 club (27, 0, D:1) 24 stones (37, -30, D:1) a +0 spear (42, -25, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 6, D:2) a cursed -3 short sword (13, -2, D:2) a +0 club (14, 31, D:2) a +0 club (16, 32, D:2) a +0 dagger (20, 11, D:2) a +0 short sword of freezing (25, 6, D:2) a +0 club a +0 leather armour (31, 13, D:2) a +0 chain mail (40, -1, D:2) 2 stones (41, -3, D:2) a stone (41, 4, D:2) a +0 short sword (43, 1, D:2) 16 arrows (50, 8, D:2) 17 stones Level 3 of the Dungeon (1, 20, D:3) a +0 spear (5, -1, D:3) 14 bolts (5, 2, D:3) a +0 club (5, 24, D:3) a +0 short sword (6, 2, D:3) a +0 falchion 2 tomahawks (8, 16, D:3) a +0 scale mail a +0 hand axe (12, 2, D:3) a tomahawk (12, 19, D:3) a +0 leather armour a +0 flail (13, 18, D:3) a +0 scale mail a +0 mace (15, 18, D:3) a +0 club (15, 19, D:3) a +0 short sword a +0 leather armour a +0 club (15, 21, D:3) a +0 leather armour a +0 hand axe (17, 18, D:3) a +0 club (17, 19, D:3) a +0 ring mail (19, 39, D:3) an uncursed ring of poison resistance (24, 26, D:3) a +0 spear (25, 21, D:3) a +0 club (26, 32, D:3) a +0 spear a +0 halberd (27, 6, D:3) a +0 club (31, 32, D:3) a +0 short sword (34, 31, D:3) a cursed -1 hand axe 18 stones (34, 36, D:3) 25 arrows (39, 17, D:3) a +0 club (41, 13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 15 stones (7, -3, D:4) a +0 flail a +0 leather armour a +0 falchion a +0 ring mail (10, -13, D:4) 17 poisoned needles (17, -14, D:4) 6 poisoned needles (21, -18, D:4) a +2 mace of draining (21, -11, D:4) a +0 dagger (25, -31, D:4) a +0 giant club (30, -33, D:4) a +0 long sword (34, -4, D:4) a +0 leather armour (41, -40, D:4) 21 stones (51, -15, D:4) a +0 short sword (52, -17, D:4) a +0 leather armour a cursed -2 club (52, -16, D:4) a +0 robe a +0 dagger (53, -18, D:4) a +0 club (61, -11, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (0, 36, D:5) a +0 flail (1, 36, D:5) a +0 dagger of venom a +0 robe (1, 38, D:5) a +0 club (8, 11, D:5) 21 arrows (10, 9, D:5) a +0 giant spiked club (10, 11, D:5) 17 arrows (11, 3, D:5) a +0 falchion a +0 hand axe a +0 dagger a +0 robe a +0 long sword of slicing a +0 leather armour (26, 30, D:5) a +0 giant club (27, 3, D:5) the +8 whip "Zimena" {elec, rC- Str+4 Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+8). It makes you vulnerable to cold. (28, 30, D:5) a +0 cloak a +3 dagger of speed (28, 39, D:5) 21 stones (31, 1, D:5) a cursed -1 short sword (41, 17, D:5) a +0 scale mail (42, 34, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of positive energy an uncursed staff of conjuration (16, -29, D:6) a +0 scale mail a +0 whip (21, -38, D:6) a +0 trident (21, -31, D:6) a +0 robe (26, -24, D:6) a +0 leather armour a +0 hand axe (28, -35, D:6) a +0 hand crossbow (32, -7, D:6) a +0 rapier (34, -13, D:6) a cursed -3 war axe (47, -13, D:6) a +0 club a +0 dagger of speed a +0 robe (51, -14, D:6) a +0 leather armour Level 7 of the Dungeon (1, 8, D:7) a +0 dagger (unseen) (9, 51, D:7) a bullfrog corpse (skeletalised by now) (10, 34, D:7) a +0 trident (12, 55, D:7) 12 poisoned needles (20, 51, D:7) a +2 whip of flaming a cursed +0 robe a +0 animal skin 4 inedible chunks of flesh the big kobold skeleton of Pikel (26, 47, D:7) 6 tomahawks of returning (47, 11, D:7) a potion of mutation (49, 17, D:7) a jackal corpse (52, 37, D:7) a bread ration (54, 29, D:7) a +0 robe a cursed +0 short sword (56, 37, D:7) a +0 falchion the Ecumenical Temple