Grim Level 1 of the Dungeon (3, 33, D:1) 7 poisoned needles (15, 23, D:1) a +1 whip of electrocution (21, 4, D:1) a stone (21, 39, D:1) 17 stones (23, 17, D:1) 18 stones (24, 3, D:1) a stone (26, 2, D:1) a +0 dagger (32, 22, D:1) 18 stones (32, 24, D:1) a +0 club (33, 11, D:1) a +0 dagger (42, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, -1, D:2) 11 poisoned needles (14, -1, D:2) a +0 spear (16, 5, D:2) a +0 robe (20, 4, D:2) a cursed +0 club a +0 club (20, 27, D:2) a +0 club (20, 33, D:2) a stone (26, 34, D:2) 16 bolts (31, 15, D:2) a +2 whip of freezing (33, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 23 sling bullets (1, -13, D:3) a bat corpse (4, -16, D:3) a rat corpse (skeletalised by now) (6, 2, D:3) a bat corpse (9, 1, D:3) a +0 dagger (16, -3, D:3) an adder corpse (20, -49, D:3) a +0 club (21, -13, D:3) an orc corpse (43, 6, D:3) a +0 leather armour (45, -12, D:3) a +0 trident a +0 ring mail (51, -13, D:3) a +0 club (59, -19, D:3) 26 sling bullets