Grim Level 1 of the Dungeon (0, 0, D:1) 24 arrows (0, 14, D:1) a stone (1, 14, D:1) 3 stones (1, 20, D:1) a +0 club a stone (8, 5, D:1) a +0 club (9, -5, D:1) 15 stones (10, -3, D:1) a +0 animal skin (15, 20, D:1) a +0 whip (23, 14, D:1) a cursed +0 whip (32, 0, D:1) a +0 dagger (33, 4, D:1) a cursed +0 mace (33, 19, D:1) 23 sling bullets (39, 15, D:1) a +0 dagger (41, -3, D:1) a +0 centaur barding Level 2 of the Dungeon (0, 0, D:2) a +0 club 37 stones (0, 4, D:2) a stone (0, 5, D:2) a stone (3, 0, D:2) a +0 hat (9, -17, D:2) a +0 trident (14, -10, D:2) a +0 dagger (29, 12, D:2) 7 poisoned needles (30, -18, D:2) a +0 leather armour (31, -14, D:2) a +4 ring mail (33, -19, D:2) a +0 leather armour (44, 14, D:2) a +0 scale mail (51, -3, D:2) a stone Level 3 of the Dungeon (8, -37, D:3) a +0 whip (11, 0, D:3) 26 stones (20, -27, D:3) a bat corpse (skeletalised by now) (20, -22, D:3) 17 poisoned needles (22, -28, D:3) a +0 dagger (27, -6, D:3) a cursed -3 club (39, -38, D:3) a +0 blowgun (40, -37, D:3) a poisoned needle (40, -36, D:3) a poisoned needle (41, -29, D:3) a +2 helmet (48, -38, D:3) a +0 club (56, -37, D:3) a cursed +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (3, 0, D:4) a potion of beneficial mutation (8, 8, D:4) a +0 leather armour (22, 17, D:4) a +0 rapier