Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 0, D:1) a +0 club (20, 5, D:1) a +0 ring mail (24, 8, D:1) a +0 dagger (24, 9, D:1) a +0 club (24, 10, D:1) a +0 hunting sling (28, 31, D:1) a +0 dagger (38, 0, D:1) 19 stones (42, 35, D:1) a cursed -2 short sword (49, 33, D:1) 2 stones (50, 3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 22 stones a +0 hunting sling (0, 5, D:2) a +0 dagger (2, 0, D:2) a stone (10, 29, D:2) a +0 club (13, 3, D:2) a +2 dagger of draining (28, 2, D:2) a +0 dagger (29, 17, D:2) 16 stones (32, 26, D:2) a +0 club a +0 hand axe a +0 scale mail (33, -6, D:2) a +0 club (36, -11, D:2) a +0 dagger (40, -5, D:2) 14 sling bullets (40, -3, D:2) 16 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -6, D:3) a leopard gecko corpse (skeletalised by now) (8, -8, D:3) 14 bolts (12, 11, D:3) a +0 leather armour (19, -10, D:3) a +0 flail (21, 28, D:3) 17 stones (43, 24, D:3) a +0 club a goblin corpse (skeletalised by now) (44, 25, D:3) a +0 whip a +0 blowgun 22 poisoned needles a kobold corpse (skeletalised by now) (47, 26, D:3) a poisoned needle Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff