Grim Level 1 of the Dungeon (0, 0, D:1) 14 arrows (14, 8, D:1) 2 stones (14, 37, D:1) a +0 dagger (15, 6, D:1) a stone (16, 6, D:1) a stone (23, 23, D:1) a +0 dagger a potion of heal wounds (27, 40, D:1) 15 bolts (32, 21, D:1) 25 stones (33, -5, D:1) a potion of cure mutation (38, 20, D:1) a +0 scale mail (44, 10, D:1) a potion of heal wounds (44, 25, D:1) a potion of might (46, 8, D:1) a +0 short sword 3 stones (46, 18, D:1) 9 stones (49, 40, D:1) 27 arrows (57, 40, D:1) 25 stones (60, 22, D:1) 2 stones (65, 14, D:1) a +0 club (65, 23, D:1) a stone (66, 24, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -9, D:2) a +0 club a stone (4, -8, D:2) 2 stones (4, -1, D:2) a +0 club a stone (6, -29, D:2) 5 stones (10, -21, D:2) a +0 dagger (16, -25, D:2) a +0 club (19, -28, D:2) a +0 club (22, -1, D:2) a +0 whip (25, -19, D:2) a +0 dagger (32, -31, D:2) a meat ration (33, 3, D:2) a +0 hunting sling (36, -37, D:2) 12 poisoned needles (38, -32, D:2) 23 arrows (42, -32, D:2) a +0 club (43, -18, D:2) a potion of curing (48, -18, D:2) 13 sling bullets (49, -19, D:2) 15 arrows Level 3 of the Dungeon (0, 0, D:3) 27 arrows a +0 hand axe (3, 5, D:3) a +0 mace a +0 leather armour (11, 10, D:3) a bat corpse (skeletalised by now) (13, 10, D:3) 19 stones (15, 5, D:3) a potion of flight (16, 12, D:3) a potion of lignification (36, 7, D:3) a quokka corpse (skeletalised by now) (43, -6, D:3) a +0 ring mail (59, 4, D:3) a +0 mace 11 gold pieces a +0 dagger a +0 robe