Grim Level 1 of the Dungeon (9, -25, D:1) 16 arrows (10, -25, D:1) a +0 club (25, -23, D:1) 12 stones (27, -11, D:1) a +0 club (28, -2, D:1) a +0 scale mail (29, -24, D:1) a +0 scale mail (30, -17, D:1) a +0 spear (31, 1, D:1) 19 sling bullets (33, -32, D:1) a +0 dagger (36, -3, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 25 sling bullets (0, 35, D:2) a cursed +0 large shield (1, -14, D:2) a +0 dagger (1, 35, D:2) 11 arrows (1, 38, D:2) a +0 falchion (24, 21, D:2) a +0 club (32, 29, D:2) 29 stones (33, -4, D:2) a bat corpse (skeletalised by now) (33, 9, D:2) a +0 short sword 3 stones (33, 12, D:2) a stone (34, -4, D:2) a cursed -3 dagger a kobold corpse (skeletalised by now) (34, 13, D:2) a stone (35, 28, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of cure mutation (6, 7, D:3) a +0 scale mail (8, 1, D:3) a quokka skeleton