Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a cursed -3 whip (5, 8, D:1) a +0 hunting sling (11, -10, D:1) 14 stones (18, -9, D:1) a +0 leather armour (23, 22, D:1) 12 poisoned needles (32, -4, D:1) a +0 hand axe (33, -12, D:1) a +0 hunting sling (48, -12, D:1) 5 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 11, D:2) 22 bolts (6, 3, D:2) a cursed -1 club (12, -34, D:2) 6 javelins (13, -8, D:2) a +0 dagger (17, -30, D:2) a +0 whip (22, -4, D:2) a +0 whip (30, -19, D:2) a +0 club (36, -16, D:2) a +0 dagger (36, -14, D:2) a +0 club (38, -16, D:2) a +2 shield (40, -21, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) an arrow (3, -4, D:3) an arrow (4, -4, D:3) an arrow (7, -4, D:3) an arrow (9, -4, D:3) an arrow (10, -11, D:3) a +0 hunting sling (10, -4, D:3) an arrow (still there?) a quokka skeleton (still there?) (11, -4, D:3) an arrow (12, -4, D:3) an arrow (20, -11, D:3) 28 bolts