Grim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 4, D:1) 3 stones (3, 2, D:1) a +0 whip (27, 13, D:1) a cursed -3 club (30, 25, D:1) a cursed -2 hunting sling (37, 17, D:1) 14 stones (38, 25, D:1) 15 arrows (41, -6, D:1) a cursed +0 club (44, -13, D:1) 4 needles of confusion (46, 24, D:1) 20 arrows (51, 10, D:1) a +0 leather armour (51, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (6, -45, D:2) a +0 leather armour (12, -23, D:2) 4 potions of degeneration a cursed -1 club (24, -10, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (27, -38, D:2) a +0 club (36, -37, D:2) a frilled lizard corpse (skeletalised by now) (45, -25, D:2) a leopard gecko corpse (skeletalised by now) (53, 6, D:2) 5 bolts (55, -38, D:2) a +0 club 2 stones Level 3 of the Dungeon (0, 0, D:3) a potion of invisibility (1, -4, D:3) 19 stones