Grim Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -36, D:1) 8 needles of paralysis (19, -30, D:1) a +0 dagger (24, 2, D:1) a +0 club (32, -30, D:1) a +0 club (34, 9, D:1) 8 poisoned needles (35, -12, D:1) a +0 buckler (37, -6, D:1) a +0 ring mail (51, -1, D:1) 15 arrows (55, -4, D:1) 22 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 spear of pain (2, 0, D:2) a cursed +0 halberd (19, 8, D:2) a +0 animal skin (20, 8, D:2) a +0 club a +0 club a +0 mace a +0 animal skin the +2 helmet of Quantum Leap {rPois Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. (21, 25, D:2) a +0 club (21, 32, D:2) a +0 club (21, 38, D:2) 30 stones (22, 8, D:2) a +0 dagger (22, 9, D:2) a +0 club (23, 9, D:2) a +0 dagger (25, -3, D:2) a +0 dagger (27, 11, D:2) a cursed -2 club (28, 9, D:2) 22 bolts (34, -9, D:2) 22 arrows (37, 24, D:2) a +2 robe of fire resistance (42, 3, D:2) a leopard gecko corpse (skeletalised by now) (50, 8, D:2) a +2 war axe of flaming Level 3 of the Dungeon (0, 0, D:3) a +2 helmet (1, -1, D:3) 18 stones (2, -6, D:3) a +0 spear (3, -6, D:3) a bat corpse (skeletalised by now) (4, -11, D:3) 8 stones (16, -24, D:3) a +0 mace (17, -23, D:3) a +0 spear a gnoll corpse