Grim Level 1 of the Dungeon (2, 17, D:1) a +0 short sword (2, 34, D:1) a meat ration (5, 18, D:1) 16 arrows a royal jelly (6, -13, D:1) 22 arrows (6, 30, D:1) a potion of curing (16, 36, D:1) 22 sling bullets (22, -15, D:1) a +0 club (24, 2, D:1) a +0 whip a +2 hunting sling of velocity a +0 dagger a +0 dagger a +0 club (24, 7, D:1) a stone (31, 1, D:1) a potion of haste (34, 13, D:1) 2 fruits (35, 15, D:1) a +0 leather armour (38, 3, D:1) a potion of might (45, 24, D:1) a +0 ring mail Level 2 of the Dungeon (0, 26, D:2) a +0 mace (4, -7, D:2) 2 stones (6, -9, D:2) a stone (7, -4, D:2) a +0 hunting sling a +0 club 26 stones (9, -10, D:2) a +0 club a +0 hunting sling of freezing 14 stones a goblin corpse (10, -2, D:2) a stone (11, -3, D:2) a +0 dagger (11, -1, D:2) a stone (13, 0, D:2) a stone (13, 1, D:2) a stone (14, 24, D:2) a potion of cancellation the felid corpse of Natasha (skeletalised by now) (24, 8, D:2) 4 fruits (27, 38, D:2) 2 potions of beneficial mutation (28, 0, D:2) a +0 club (39, -14, D:2) a +0 whip (49, 28, D:2) a +0 club (49, 34, D:2) a potion of brilliance (55, 31, D:2) a +0 dagger (55, 41, D:2) 11 sling bullets Level 3 of the Dungeon (0, 0, D:3) a meat ration (0, 11, D:3) a +0 spear (3, 12, D:3) 21 arrows (5, 2, D:3) a scroll of enchant weapon (8, 9, D:3) a +0 rapier (10, -1, D:3) a bat corpse (10, 5, D:3) a throwing net (12, 10, D:3) a bread ration