Grim Level 1 of the Dungeon (3, 14, D:1) a +0 short sword (4, 18, D:1) a +0 spear (15, -13, D:1) 26 stones (15, 20, D:1) a +0 short sword (19, -28, D:1) 22 stones (23, -16, D:1) a +0 buckler (30, -2, D:1) a rat corpse (skeletalised by now) (36, 9, D:1) a +0 club (37, 12, D:1) a cursed -3 whip (39, 21, D:1) a cursed +0 scale mail (41, -17, D:1) a +0 robe (42, 23, D:1) 16 stones (48, -18, D:1) a +0 club (48, 13, D:1) a +0 dagger (50, -6, D:1) a cursed -3 mace (59, -30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 18, D:2) a hobgoblin corpse (skeletalised by now) (5, -2, D:2) a leopard gecko corpse (skeletalised by now) (42, 20, D:2) a +0 club (44, -23, D:2) a potion of heal wounds (unseen) (51, -15, D:2) a giant cockroach corpse (51, -7, D:2) a +0 halberd (52, 5, D:2) a +2 halberd of pain