Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 17, D:1) 17 arrows (6, 4, D:1) a jackal corpse (8, 11, D:1) a +0 leather armour (21, 10, D:1) a +0 club (25, 27, D:1) 16 poisoned needles (27, 7, D:1) a +0 leather armour (27, 22, D:1) a potion of cancellation (29, 33, D:1) a +0 hand axe (30, 4, D:1) a cursed +0 club (34, 17, D:1) 24 sling bullets (35, 34, D:1) a +0 club (36, 13, D:1) a +0 club 10 stones (41, 31, D:1) a +0 chain mail (43, 34, D:1) 22 stones (46, 41, D:1) a +0 short sword (50, 45, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 19 stones (5, 9, D:2) 2 potions of mutation (8, 6, D:2) a +0 short sword (15, 5, D:2) a +0 chain mail (16, 6, D:2) a +0 mace