Grim Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -10, D:1) a potion of mutation (7, -12, D:1) 11 stones (13, 27, D:1) 15 poisoned needles (15, 14, D:1) a +0 whip (24, 1, D:1) 7 arrows (25, 11, D:1) a stone (26, 11, D:1) a potion of brilliance (29, 15, D:1) a stone (30, 16, D:1) a +0 club (31, 17, D:1) a +0 short sword (32, 12, D:1) a +0 robe (33, 3, D:1) 23 sling bullets (36, 3, D:1) a royal jelly (40, 11, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a rat corpse (5, 6, D:2) an adder corpse (13, 5, D:2) a +0 short sword (13, 22, D:2) 3 curare-tipped needles (14, 3, D:2) a +0 hunting sling (14, 4, D:2) a +0 quarterstaff (15, 1, D:2) a +0 dagger of venom (18, -14, D:2) 20 arrows (18, -6, D:2) 4 fruits (22, 17, D:2) a +0 ring mail (24, -10, D:2) a +0 long sword (24, 41, D:2) a potion of haste (25, -6, D:2) a +0 dagger (25, 25, D:2) 16 bolts (26, 12, D:2) a +0 dagger (28, 26, D:2) a +0 club (32, -16, D:2) a +0 leather armour (33, 0, D:2) a frilled lizard corpse (skeletalised by now) (33, 24, D:2) 20 poisoned needles (36, 2, D:2) 19 stones (40, 9, D:2) a potion of curing (45, 12, D:2) a cursed +0 ring mail (46, 2, D:2) a +0 spear (47, 11, D:2) 3 large rocks (55, 15, D:2) a +0 trident