Grim Level 1 of the Dungeon (0, 0, D:1) 13 stones (15, -7, D:1) a +0 club (18, 9, D:1) a +0 dagger of electrocution (20, 7, D:1) a +0 dagger a stone (21, 6, D:1) 21 stones (22, 1, D:1) 5 javelins (24, 3, D:1) a +0 club (29, -20, D:1) a +0 dagger (29, -18, D:1) a +0 club (30, -10, D:1) 17 sling bullets (31, -10, D:1) a +0 dagger (32, -8, D:1) 5 stones (35, -21, D:1) a stone (36, -19, D:1) a +0 dagger (36, -16, D:1) a +0 dagger (37, 0, D:1) a +0 dagger (37, 4, D:1) a +0 dagger 5 stones (40, -21, D:1) a +0 ring mail 2 stones (42, -21, D:1) a stone (43, -20, D:1) a +0 dagger (44, -8, D:1) a +0 club a +0 club (56, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (8, 7, D:2) a +0 leather armour (13, -4, D:2) a bat corpse (16, -27, D:2) 16 gold pieces (18, -23, D:2) 3 stones (19, -4, D:2) a +0 dagger a +0 hunting sling 21 sling bullets a +0 plate armour (19, -3, D:2) 16 stones (20, -3, D:2) a sling bullet (23, -27, D:2) a +4 amulet of reflection