Grim Level 1 of the Dungeon (1, 19, D:1) a +0 club (2, 16, D:1) a +0 dagger (16, -1, D:1) 24 sling bullets (22, -3, D:1) 19 stones (22, 14, D:1) 15 sling bullets (26, -23, D:1) a cursed +0 club (39, 18, D:1) 27 stones (43, 24, D:1) a +0 ring mail (45, -18, D:1) 8 poisoned needles (47, -22, D:1) a +0 ring mail (48, -3, D:1) a +0 ring mail (51, -9, D:1) 2 stones (52, -9, D:1) a stone (66, 10, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -4, D:2) a +0 club (7, -5, D:2) 11 poisoned needles (13, 23, D:2) a +0 dagger (14, 5, D:2) a +0 spear (18, 9, D:2) a +0 dagger (18, 21, D:2) a +0 hand axe (20, -5, D:2) a cursed +0 ring mail (21, 12, D:2) 18 arrows (23, 18, D:2) 23 sling bullets (33, -4, D:2) a +0 pair of gloves (33, 0, D:2) a +0 club a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, 0, D:3) 13 poisoned needles (9, 0, D:3) 26 arrows (14, 6, D:3) 27 stones (18, 29, D:3) a +0 long sword (19, -11, D:3) a +0 short sword (19, 21, D:3) a +0 whip 16 stones (23, -14, D:3) Sif Muna's Papyrus of Attacks Spells Type Level a - Sting Conjuration/Poison 1 Trog disapproves of the use of such an item. (30, 27, D:3) a poisoned needle (31, 26, D:3) a poisoned needle (31, 28, D:3) a poisoned needle (32, 23, D:3) 16 poisoned needles a +0 blowgun (35, 6, D:3) a +0 leather armour (41, 7, D:3) a +0 robe (42, 20, D:3) a +0 war axe (44, 6, D:3) a cursed -2 rapier (45, 9, D:3) a cursed -2 club (47, 17, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 19 stones (10, 32, D:4) a +0 club a +0 leather armour (11, 32, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 leather armour (11, 34, D:4) a +0 flail (32, -7, D:4) a +0 ring mail (33, 3, D:4) a +0 giant club (34, 3, D:4) a cursed +0 giant club (40, 7, D:4) a +0 short sword (44, 36, D:4) a +0 robe (45, 24, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a cursed +0 long sword (11, 1, D:5) a cursed -1 short sword (22, 18, D:5) a +0 dagger (27, 35, D:5) a +0 shortbow 16 arrows (28, 37, D:5) an arrow (44, 26, D:5) a +0 centaur barding Level 6 of the Dungeon (2, -8, D:6) a +0 dagger (7, 17, D:6) 19 stones (9, 17, D:6) a +0 spear (10, 13, D:6) a +0 giant club (12, 37, D:6) a +0 falchion (13, 34, D:6) a +0 mace a +2 dagger of venom a +0 robe (23, 0, D:6) a +0 spear (23, 1, D:6) a +2 spear of flaming a +0 ring mail (23, 2, D:6) a +0 club (23, 4, D:6) 12 stones (23, 19, D:6) 20 stones (24, 5, D:6) a +0 hunting sling (32, 6, D:6) a +0 chain mail (38, 9, D:6) 26 arrows (44, 4, D:6) 12 stones (47, 34, D:6) a +0 club a +0 leather armour (47, 35, D:6) a +0 giant club (48, 2, D:6) an uncursed amulet of harm a potion of degeneration Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (3, 4, D:7) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin (23, -4, D:7) a +0 hand axe a +0 scale mail (24, -4, D:7) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (28, 3, D:7) 11 poisoned needles (34, 7, D:7) a +0 war axe (38, -3, D:7) a +0 dagger (40, 27, D:7) a cursed +0 ring mail (43, 3, D:7) a +0 short sword a +0 glaive a +0 robe (43, 4, D:7) a +0 short sword a +0 leather armour (53, 15, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) a +0 mace (16, -27, D:8) a +0 falchion (16, -24, D:8) a +0 flail (17, -45, D:8) a +0 giant spiked club a +0 giant club (17, -34, D:8) a stone (19, -37, D:8) a stone (19, -36, D:8) a +0 giant club (19, -34, D:8) a +0 quarterstaff a +0 mace (20, -37, D:8) a +0 falchion a +0 short sword a stone (20, -36, D:8) a +0 whip a +0 leather armour a +0 scimitar a +0 chain mail (21, -36, D:8) a +0 hand axe a +0 whip a +0 leather armour (22, -36, D:8) a stone a +1 whip of holy wrath a +0 club (22, -26, D:8) a +0 whip (23, -23, D:8) a +0 short sword (24, -12, D:8) 23 bolts (33, -2, D:8) a +0 shortbow 20 arrows a +0 giant club a +0 giant club (39, -32, D:8) a +0 mace (39, -30, D:8) a +0 hand axe (39, -29, D:8) a +0 club a +0 leather armour (39, -28, D:8) a +0 war axe a +0 ring mail (41, -8, D:8) a +0 cloak a +0 animal skin a +0 dagger (47, -47, D:8) an arrow (49, -46, D:8) 3 arrows (50, -43, D:8) a +0 shortbow 7 arrows (50, -42, D:8) a +4 scimitar of flaming a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail a +0 flail a +0 scale mail a +0 scale mail a +0 club a +0 leather armour (3, -36, D:9) a +0 giant spiked club a +0 giant club (5, -36, D:9) a +0 hand axe a +0 dagger a +2 robe of cold resistance a +0 leather armour 2 tomahawks (8, -38, D:9) 20 bolts (12, -25, D:9) 14 stones (13, 7, D:9) a +0 helmet (23, 1, D:9) a +0 flail a +0 club (24, -24, D:9) 12 poisoned needles (24, 2, D:9) a +0 whip a +0 robe (25, -11, D:9) a +0 pair of gloves (25, 2, D:9) a +0 spear (28, -10, D:9) 8 poisoned needles (32, -23, D:9) a +0 leather armour (34, -20, D:9) a +0 war axe (34, 2, D:9) 24 stones (48, -9, D:9) a +0 short sword a +0 plate armour (48, -8, D:9) a +0 trident a +0 leather armour (48, -7, D:9) 2 tomahawks (49, -8, D:9) a +0 trident a +0 scale mail (50, -9, D:9) a +0 short sword a +0 ring mail (50, 9, D:9) a phial of floods (54, -24, D:9) a +0 short sword Level 10 of the Dungeon (1, -3, D:10) a +0 giant club (13, -14, D:10) a +0 helmet (14, 21, D:10) the +1 leather armour of Faremuig {+Inv rElec} It insulates you from electricity. It lets you turn invisible. (18, 6, D:10) 14 sling bullets (24, -10, D:10) 17 sling bullets (27, 14, D:10) 15 arrows (39, -12, D:10) 19 stones (43, -17, D:10) a +0 plate armour (49, -13, D:10) 19 stones (53, 11, D:10) a +0 flail of protection a +0 mace a +0 robe (53, 12, D:10) a +4 hand axe a +0 robe (54, 7, D:10) 29 arrows (54, 12, D:10) a cursed +0 morningstar a +0 robe (56, 13, D:10) a +0 giant spiked club (65, 26, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) 22 arrows (16, -37, D:11) a +0 dagger (17, -39, D:11) a +3 dagger of holy wrath (17, -38, D:11) a cursed +0 short sword (17, -37, D:11) 12 poisoned needles a +0 blowgun a +0 dagger (24, -4, D:11) 26 stones (36, -29, D:11) a +0 falchion a +0 scale mail (36, -28, D:11) a +0 whip a +0 scale mail (41, -27, D:11) a +0 dagger (42, -29, D:11) a +0 dagger a +0 chain mail (42, -28, D:11) a +0 dagger of protection a +0 robe a +0 dagger a +0 flail (42, -27, D:11) a cursed -2 dagger a +0 robe a +0 dagger a +0 ring mail a cursed +0 short sword a +3 dagger a +0 robe (42, -26, D:11) a +0 whip (55, -15, D:11) a +0 trident a +0 leather armour (57, -13, D:11) a +0 scale mail (58, -13, D:11) a +0 hand axe a +0 chain mail (60, 7, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a potion of might (1, -3, D:12) a stone (3, -4, D:12) a stone (3, -3, D:12) a stone (5, -4, D:12) a stone (5, -2, D:12) a stone (14, -23, D:12) an arrow (16, -18, D:12) a +0 giant spiked club 16 bolts (17, -23, D:12) a +0 hand axe a +0 chain mail (17, -22, D:12) a +0 dagger a +0 robe (18, -23, D:12) a +0 dagger a +0 robe (18, -22, D:12) a +0 club an arrow (18, -20, D:12) a +0 leather armour (19, -23, D:12) 3 arrows a cursed -3 club (20, -23, D:12) a +0 shortbow 23 arrows (21, -23, D:12) a +0 club a +0 scale mail a +3 shortbow of freezing a +2 shortbow of flaming 38 arrows (21, -22, D:12) a cursed +0 club a +0 shortbow 17 arrows (30, -20, D:12) an arrow Level 1 of the Lair of Beasts (0, 0, Lair:1) 25 stones (1, 12, Lair:1) 9 sling bullets (6, 40, Lair:1) 31 arrows (9, 7, Lair:1) 16 stones (14, 5, Lair:1) a +0 flail of venom (17, 32, Lair:1) a book of Party Tricks (26, -2, Lair:1) a +1 war axe of electrocution (29, -2, Lair:1) 21 gold pieces (30, 38, Lair:1) a +0 chain mail (31, 9, Lair:1) a +0 ring mail (52, 35, Lair:1) a +0 leather armour (54, 0, Lair:1) 2 javelins (55, 0, Lair:1) 5 javelins (57, 16, Lair:1) a +0 chain mail (60, 0, Lair:1) a +0 glaive of holy wrath a +0 scale mail (60, 36, Lair:1) a +0 long sword (63, 22, Lair:1) a book of Clouds Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 curare-tipped needles (21, -23, Lair:2) a +0 battleaxe (23, -17, Lair:2) a +0 great sword (30, 16, Lair:2) a +0 falchion (31, -1, Lair:2) a +0 whip (32, -19, Lair:2) 16 stones (33, -14, Lair:2) a +0 leather armour (44, 24, Lair:2) a +0 dagger (47, -2, Lair:2) 17 stones (49, -27, Lair:2) 10 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (7, 18, Lair:3) an uncursed staff of conjuration (11, 1, Lair:3) 9 arrows (32, -38, Lair:3) a +0 hunting sling (41, 12, Lair:3) a +0 leather armour (53, -22, Lair:3) 16 sling bullets (53, 13, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (0, 0, Lair:4) 12 gold pieces (20, 3, Lair:4) a +0 plate armour (33, -4, Lair:4) 19 stones (42, 1, Lair:4) a +0 club (56, -4, Lair:4) a +0 trident a Gauntlet (0, 0, Gauntlet) the cursed +0 pair of boots of the Thirsty Suns {*Slow rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (1, 0, Gauntlet) a +1 rapier of speed (7, 0, Gauntlet) a scroll of enchant weapon (18, -20, Gauntlet) a +0 hand crossbow of freezing (18, -19, Gauntlet) a +0 morningstar (20, 0, Gauntlet) a wand of digging (5) (26, 0, Gauntlet) the cursed +0 hand axe of Midnight {chop, rElec rC++ MP+9 Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (27, 0, Gauntlet) the ring of Suf Fail {Wiz rF+++ MR- Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (29, 0, Gauntlet) a scroll of magic mapping (30, 13, Gauntlet) a javelin of penetration (33, 12, Gauntlet) a javelin of penetration (34, 18, Gauntlet) a book of Power (unseen) (36, -14, Gauntlet) 18 sling bullets (38, 0, Gauntlet) the Volume of the Evil Frostbite Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 Trog disapproves of the use of such an item. (39, 0, Gauntlet) 8 poisoned tomahawks (42, 0, Gauntlet) the +1 pair of boots of Egalitarianism {rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (50, -20, Gauntlet) a potion of magic (50, -17, Gauntlet) a +2 cloak of poison resistance (50, 0, Gauntlet) a +2 helmet of see invisible (51, 0, Gauntlet) a scroll of silence (54, 0, Gauntlet) a +0 leather armour (67, -8, Gauntlet) the +1 hat "Sues" {Str+4} It affects your strength (+4). (68, -8, Gauntlet) a potion of cancellation (68, -7, Gauntlet) the cursed +2 hand crossbow of Quantum Leap {flame, rElec Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it.