Grim Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 33, D:1) a +0 club (14, 3, D:1) a +0 spear (16, 4, D:1) 27 bolts (18, 29, D:1) 2 stones (25, 29, D:1) a stone (37, -4, D:1) 8 stones (37, -2, D:1) a +0 leather armour (37, 13, D:1) 17 stones (37, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, 15, D:2) a +0 club (7, 35, D:2) a +0 leather armour (10, -8, D:2) a bat corpse (17, 25, D:2) 13 stones (18, 19, D:2) 2 stones a +0 club (18, 25, D:2) a +0 club (30, 14, D:2) 16 stones a +0 ring mail (31, 15, D:2) a +0 mace (37, 15, D:2) 2 stones a +0 club (38, -3, D:2) 6 javelins (44, 3, D:2) 4 poisoned needles (45, -12, D:2) a +0 club (45, -11, D:2) 9 poisoned needles (48, 18, D:2) a +0 whip (49, 18, D:2) a +0 club (54, -15, D:2) 23 stones (56, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 17 gold pieces (1, 0, D:3) a +0 spear (3, 2, D:3) a quokka corpse