Grim Level 1 of the Dungeon (0, 0, D:1) a stone (3, -4, D:1) a +0 club (3, 19, D:1) a +0 dagger (3, 24, D:1) 12 poisoned needles (5, -1, D:1) a stone (8, 26, D:1) a +0 ring mail (11, 3, D:1) a +0 mace (11, 27, D:1) a +0 short sword (29, -4, D:1) a +0 dagger Level 2 of the Dungeon (5, 8, D:2) a +0 club (16, 6, D:2) a +0 dagger (16, 19, D:2) 22 arrows (20, -5, D:2) a +0 club a cursed +0 club (27, 23, D:2) a +0 club (33, -3, D:2) a +0 club (36, -7, D:2) a +0 leather armour (37, 22, D:2) a large rock (40, 20, D:2) a +0 ring mail a +0 short sword an orc skeleton (41, 22, D:2) a +0 short sword (42, 20, D:2) a large rock (46, 17, D:2) a +0 robe (46, 18, D:2) a +0 hunting sling (55, -14, D:2) a +0 flail a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 29 stones (4, -2, D:3) a +0 dagger (9, -1, D:3) a scroll of magic mapping (11, 2, D:3) a kobold corpse (skeletalised by now) (13, 3, D:3) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (15, 0, D:3) a scroll of fear (16, 38, D:3) 21 stones (16, 41, D:3) 20 gold pieces (18, 37, D:3) a potion of brilliance