Grim Level 1 of the Dungeon (5, 29, D:1) a +0 club (10, 18, D:1) a +0 club (11, 34, D:1) a +0 hunting sling (12, 23, D:1) a +0 mace (35, 8, D:1) a +0 dagger (36, 15, D:1) 4 stones (36, 34, D:1) a +0 club (43, 30, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) 13 stones (0, 5, D:2) a bat corpse (skeletalised by now) (1, 7, D:2) a leopard gecko skeleton (3, -1, D:2) a bat corpse (skeletalised by now) (5, 13, D:2) a +0 robe (5, 20, D:2) a scroll of identify (7, -11, D:2) a +0 leather armour (8, 13, D:2) a gold piece (14, -2, D:2) 25 stones (16, 5, D:2) a kobold corpse (skeletalised by now) (19, -2, D:2) a stone (19, 5, D:2) a jackal corpse (skeletalised by now) (19, 19, D:2) 23 stones (21, 3, D:2) a +1 ring mail of magic resistance (22, -3, D:2) a bat corpse (27, 14, D:2) an adder corpse (28, 9, D:2) a +0 short sword