Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 17, D:1) a +0 mace (2, 2, D:1) a +0 dagger (13, 2, D:1) a +0 club (17, 22, D:1) a beast talisman (49, 16, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 19, D:2) a book of Geomancy (6, 19, D:2) a +3 short sword a kobold corpse (skeletalised by now) (8, 5, D:2) a +0 hand axe (10, -12, D:2) a +0 club a +0 ring mail (18, 12, D:2) a +0 leather armour (26, 1, D:2) a +0 robe (32, -3, D:2) a staff of cold (42, -8, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (3, 29, D:3) a +0 robe a scroll of identify (4, 31, D:3) a wand of mindburst (15) (8, 9, D:3) 4 poisoned darts (8, 32, D:3) 4 stones (14, 2, D:3) a +0 ring mail (17, 7, D:3) a +2 spear of venom (28, 16, D:3) a +0 ring mail