Grimm Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 9, D:1) a +0 club (1, 45, D:1) a bat corpse (skeletalised by now) (6, 10, D:1) a goblin corpse (7, 6, D:1) a +0 ring mail (13, 6, D:1) 17 bolts (31, 36, D:1) a +0 dagger (40, 1, D:1) a +0 club (41, 14, D:1) a +0 plate armour (45, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an uncursed amulet of faith (1, 0, D:2) 5 gold pieces (7, 6, D:2) a stone (7, 9, D:2) 4 boomerangs (8, 13, D:2) a +0 club (still there?) a stone (still there?) (8, 21, D:2) an uncursed ring of protection from fire (9, 15, D:2) a stone (13, 14, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (14, 14, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (15, 9, D:2) a +0 club (16, 15, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (17, 4, D:2) a +0 dagger (17, 9, D:2) a stone (17, 11, D:2) a leopard gecko skeleton (18, 2, D:2) a goblin corpse Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 hunting sling