Dungeon Crawl Stone Soup version 0.24-a0-584-g9d6b971ae4 (webtiles) character file. Game seed: 17653380820670863530, levelgen mode: deterministic 21 Grimm the Sneak (level 2, -2/15 HPs) Began as a Vampire Enchanter on Sept 2, 2019. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:15 (717 turns). Grimm the Sneak (Vampire Enchanter) Turns: 717, Time: 00:02:15 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 65% Magic: 4/5 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless, regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Revivify You were on level 1 of the Dungeon. You were bloodless. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 hunting sling Armour b - a +0 robe (worn) Potions d - a potion of curing {unknown} Skills: + Level 2.2 Short Blades - Level 2.1 Dodging + Level 5.3 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 N/A Tukima's Dance Hex ###..... 10% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Spray Conj/Hex #..... 24% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You hit the leopard gecko but do no damage. The leopard gecko is almost dead. The leopard gecko bites you but does no damage. You barely miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. The leopard gecko is severely wounded. The leopard gecko bites you. The leopard gecko closely misses you. You hit the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You hit the leopard gecko but do no damage. The leopard gecko is almost dead. The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko stops glowing. The leopard gecko bites you. You die... #.... .# #..## .# #.... # .# #.... .. ##.# #.... #.# ...# #.... .. #..# #.... .#..#.####..# #.... ......l@....# #.#.. #####.####.#########.#.. .. #...........#.# ## #############.. ### # # # # You could see a leopard gecko. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 leopard geckos (D:1) A hobgoblin (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grimm the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/5 311 | D:1 | Reached skill level 5 in Stealth 717 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 5 | 5.3 Short Blades | 2 | 2.2 Dodging | | 2.1 Spellcasting | | 2.0 Hexes | | 4.4 Action || total -------------------------++------- Melee: Dagger || 52 Bite || 3 Cast: Corona || 4 Abil: Exsanguinate || 1 Stab: Sleeping || 7 Armor: Robe || 11 Dodge: Dodged || 39 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 31 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------